refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
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@ -1,24 +1,29 @@
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using System;
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using System.Collections;
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using static ChineseChess.ChessCore;
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using Vector2I = Vector.Vector2I;
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namespace ChineseChess;
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public class CCBoard : AbstractBoard
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{
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public event EventHandler<int>? OnStepsChanged;
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public interface ICCBoardOn : IBoard.IBoardOn {
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void OnSteps(object self, int oldSteps) {}
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}
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public class CCBoard(ICCBoardOn? on = null) : AbstractBoard(9, 10, on: on) {
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private int steps = 0;
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protected new ICCBoardOn? on = on;
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// public virtual IPieceOn? On { get => on; set => on = value; }
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public new ICCBoardOn? On { get => on; set {
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on = value; base.on = value;} }
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public int Steps {
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get => steps;
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protected set {
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if (steps != value) {
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var oldSteps = steps;
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steps = value;
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OnStepsChanged?.Invoke(this, steps);
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on?.OnSteps(this, oldSteps);
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}
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}
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}
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public CCBoard() : base(9, 10) {
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}
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public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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base.AddRecord(From, To, FromPos, ToPos);
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@ -32,65 +37,49 @@ public class CCBoard : AbstractBoard
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public (ArrayList, ArrayList) InitGame() {
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Steps = 0;
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// ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, new[] {
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// new CCChariot(TurnsSideType.Black, "black chariot 0", 0, 0),
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// ("车", 0, 0), ("马", 1, 0), ("象", 2, 0),
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// ("士", 3, 0), ("将", 4, 0), ("士", 5, 0),
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// ("象", 6, 0), ("马", 7, 0), ("车", 8, 0),
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// ("炮", 1, 2), ("炮", 7, 2),
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// ("卒", 0, 3), ("卒", 2, 3), ("卒", 4, 3), ("卒", 6, 3), ("卒", 8, 3)
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// });
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ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, [
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new CCChariot (this, TurnsSideType.Black, new Vector2I( 4, 0)),
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new CCHorse (this, TurnsSideType.Black, new Vector2I( 3, 0)),
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new CCElephant(this, TurnsSideType.Black, new Vector2I( 2, 0)),
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new CCAdvisor (this, TurnsSideType.Black, new Vector2I( 1, 0)),
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new CCGeneral (this, TurnsSideType.Black, new Vector2I( 0, 0)),
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new CCAdvisor (this, TurnsSideType.Black, new Vector2I(-1, 0)),
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new CCElephant(this, TurnsSideType.Black, new Vector2I(-2, 0)),
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new CCHorse (this, TurnsSideType.Black, new Vector2I(-3, 0)),
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new CCChariot (this, TurnsSideType.Black, new Vector2I(-4, 0)),
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new CCCannon (this, TurnsSideType.Black, new Vector2I( 3, 2)),
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new CCCannon (this, TurnsSideType.Black, new Vector2I(-3, 2)),
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new CCPawn (this, TurnsSideType.Black, new Vector2I(-4, 3)),
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new CCPawn (this, TurnsSideType.Black, new Vector2I(-2, 3)),
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 0, 3)),
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 2, 3)),
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 4, 3)),
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]);
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// ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, new[] {
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// ("车", 0, -0), ("马", 1, -0), ("象", 2, -0),
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// ("士", 3, -0), ("将", 4, -0), ("士", 5, -0),
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// ("象", 6, -0), ("马", 7, -0), ("车", 8, -0),
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// ("炮", 1, -2), ("炮", 7, -2),
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// ("卒", 0, -3), ("卒", 2, -3), ("卒", 4, -3), ("卒", 6, -3), ("卒", 8, -3)
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// });
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ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, new CCPiece[] {
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new CCChariot (this, TurnsSideType.Black, new Vector2I( 4, 0)), // 4,0
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new CCHorse (this, TurnsSideType.Black, new Vector2I( 3, 0)), // 3,0
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new CCElephant(this, TurnsSideType.Black, new Vector2I( 2, 0)), // 2,0
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new CCAdvisor (this, TurnsSideType.Black, new Vector2I( 1, 0)), // 1,0
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new CCGeneral (this, TurnsSideType.Black, new Vector2I( 0, 0)), // 0,0
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new CCAdvisor (this, TurnsSideType.Black, new Vector2I(-1, 0)), // -1,0
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new CCElephant(this, TurnsSideType.Black, new Vector2I(-2, 0)), // -2,0
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new CCHorse (this, TurnsSideType.Black, new Vector2I(-3, 0)), // -3,0
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new CCChariot (this, TurnsSideType.Black, new Vector2I(-4, 0)), // -4,0
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new CCCannon (this, TurnsSideType.Black, new Vector2I( 3, 2)), // 3,2
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new CCCannon (this, TurnsSideType.Black, new Vector2I(-3, 2)), // -3,2
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new CCPawn (this, TurnsSideType.Black, new Vector2I(-4, 3)), // -4,3
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new CCPawn (this, TurnsSideType.Black, new Vector2I(-2, 3)), // -2,3
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 0, 3)), // 0,3
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 2, 3)), // -4,3
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new CCPawn (this, TurnsSideType.Black, new Vector2I( 4, 3)) // 4,3
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});
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ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, new CCPiece[] {
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new CCChariot (this, TurnsSideType.Red, new Vector2I( 4, 0)), // 4,0
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new CCHorse (this, TurnsSideType.Red, new Vector2I( 3, 0)), // 3,0
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new CCElephant(this, TurnsSideType.Red, new Vector2I( 2, 0)), // 2,0
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new CCAdvisor (this, TurnsSideType.Red, new Vector2I( 1, 0)), // 1,0
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new CCGeneral (this, TurnsSideType.Red, new Vector2I( 0, 0)), // 0,0
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new CCAdvisor (this, TurnsSideType.Red, new Vector2I(-1, 0)), // -1,0
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new CCElephant(this, TurnsSideType.Red, new Vector2I(-2, 0)), // -2,0
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new CCHorse (this, TurnsSideType.Red, new Vector2I(-3, 0)), // -3,0
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new CCChariot (this, TurnsSideType.Red, new Vector2I(-4, 0)), // -4,0
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new CCCannon (this, TurnsSideType.Red, new Vector2I( 3, 2)), // 3,2
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new CCCannon (this, TurnsSideType.Red, new Vector2I(-3, 2)), // -3,2
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new CCPawn (this, TurnsSideType.Red, new Vector2I(-4, 3)), // -4,3
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new CCPawn (this, TurnsSideType.Red, new Vector2I(-2, 3)), // -2,3
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 0, 3)), // 0,3
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 2, 3)), // 2,3
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 4, 3)) // 4,3
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});
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ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, [
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new CCChariot (this, TurnsSideType.Red, new Vector2I( 4, 0)),
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new CCHorse (this, TurnsSideType.Red, new Vector2I( 3, 0)),
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new CCElephant(this, TurnsSideType.Red, new Vector2I( 2, 0)),
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new CCAdvisor (this, TurnsSideType.Red, new Vector2I( 1, 0)),
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new CCGeneral (this, TurnsSideType.Red, new Vector2I( 0, 0)),
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new CCAdvisor (this, TurnsSideType.Red, new Vector2I(-1, 0)),
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new CCElephant(this, TurnsSideType.Red, new Vector2I(-2, 0)),
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new CCHorse (this, TurnsSideType.Red, new Vector2I(-3, 0)),
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new CCChariot (this, TurnsSideType.Red, new Vector2I(-4, 0)),
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new CCCannon (this, TurnsSideType.Red, new Vector2I( 3, 2)),
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new CCCannon (this, TurnsSideType.Red, new Vector2I(-3, 2)),
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new CCPawn (this, TurnsSideType.Red, new Vector2I(-4, 3)),
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new CCPawn (this, TurnsSideType.Red, new Vector2I(-2, 3)),
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 0, 3)),
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 2, 3)),
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new CCPawn (this, TurnsSideType.Red, new Vector2I( 4, 3)),
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]);
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return (blackPart, redPart);
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}
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private ArrayList InitOnePartPieces(TurnsSideType side, CCPiece[] pieces) {
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ArrayList list = new();
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ArrayList list = [];
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foreach (var piece in pieces) {
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list.Add(piece);
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InsertPiece(piece, piece.Pos);
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