refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试

- 移除了.csproj文件
- 更新了.gitignore,添加了.editorconfig
- 重构了IBoard和IPiece接口,引入了新的事件处理机制
- 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型
- 删除了冗余代码,提高了代码的可读性和可维护性
This commit is contained in:
ZZY
2024-11-24 15:42:30 +08:00
parent 327c2df94d
commit e16f76e11f
18 changed files with 416 additions and 274 deletions

View File

@ -1,24 +1,29 @@
using System;
using System.Collections;
using static ChineseChess.ChessCore;
using Vector2I = Vector.Vector2I;
namespace ChineseChess;
public class CCBoard : AbstractBoard
{
public event EventHandler<int>? OnStepsChanged;
public interface ICCBoardOn : IBoard.IBoardOn {
void OnSteps(object self, int oldSteps) {}
}
public class CCBoard(ICCBoardOn? on = null) : AbstractBoard(9, 10, on: on) {
private int steps = 0;
protected new ICCBoardOn? on = on;
// public virtual IPieceOn? On { get => on; set => on = value; }
public new ICCBoardOn? On { get => on; set {
on = value; base.on = value;} }
public int Steps {
get => steps;
protected set {
if (steps != value) {
var oldSteps = steps;
steps = value;
OnStepsChanged?.Invoke(this, steps);
on?.OnSteps(this, oldSteps);
}
}
}
public CCBoard() : base(9, 10) {
}
public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
base.AddRecord(From, To, FromPos, ToPos);
@ -32,65 +37,49 @@ public class CCBoard : AbstractBoard
public (ArrayList, ArrayList) InitGame() {
Steps = 0;
// ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, new[] {
// new CCChariot(TurnsSideType.Black, "black chariot 0", 0, 0),
// ("车", 0, 0), ("马", 1, 0), ("象", 2, 0),
// ("士", 3, 0), ("将", 4, 0), ("士", 5, 0),
// ("象", 6, 0), ("马", 7, 0), ("车", 8, 0),
// ("炮", 1, 2), ("炮", 7, 2),
// ("卒", 0, 3), ("卒", 2, 3), ("卒", 4, 3), ("卒", 6, 3), ("卒", 8, 3)
// });
ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, [
new CCChariot (this, TurnsSideType.Black, new Vector2I( 4, 0)),
new CCHorse (this, TurnsSideType.Black, new Vector2I( 3, 0)),
new CCElephant(this, TurnsSideType.Black, new Vector2I( 2, 0)),
new CCAdvisor (this, TurnsSideType.Black, new Vector2I( 1, 0)),
new CCGeneral (this, TurnsSideType.Black, new Vector2I( 0, 0)),
new CCAdvisor (this, TurnsSideType.Black, new Vector2I(-1, 0)),
new CCElephant(this, TurnsSideType.Black, new Vector2I(-2, 0)),
new CCHorse (this, TurnsSideType.Black, new Vector2I(-3, 0)),
new CCChariot (this, TurnsSideType.Black, new Vector2I(-4, 0)),
new CCCannon (this, TurnsSideType.Black, new Vector2I( 3, 2)),
new CCCannon (this, TurnsSideType.Black, new Vector2I(-3, 2)),
new CCPawn (this, TurnsSideType.Black, new Vector2I(-4, 3)),
new CCPawn (this, TurnsSideType.Black, new Vector2I(-2, 3)),
new CCPawn (this, TurnsSideType.Black, new Vector2I( 0, 3)),
new CCPawn (this, TurnsSideType.Black, new Vector2I( 2, 3)),
new CCPawn (this, TurnsSideType.Black, new Vector2I( 4, 3)),
]);
// ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, new[] {
// ("车", 0, -0), ("马", 1, -0), ("象", 2, -0),
// ("士", 3, -0), ("将", 4, -0), ("士", 5, -0),
// ("象", 6, -0), ("马", 7, -0), ("车", 8, -0),
// ("炮", 1, -2), ("炮", 7, -2),
// ("卒", 0, -3), ("卒", 2, -3), ("卒", 4, -3), ("卒", 6, -3), ("卒", 8, -3)
// });
ArrayList blackPart = InitOnePartPieces(TurnsSideType.Black, new CCPiece[] {
new CCChariot (this, TurnsSideType.Black, new Vector2I( 4, 0)), // 4,0
new CCHorse (this, TurnsSideType.Black, new Vector2I( 3, 0)), // 3,0
new CCElephant(this, TurnsSideType.Black, new Vector2I( 2, 0)), // 2,0
new CCAdvisor (this, TurnsSideType.Black, new Vector2I( 1, 0)), // 1,0
new CCGeneral (this, TurnsSideType.Black, new Vector2I( 0, 0)), // 0,0
new CCAdvisor (this, TurnsSideType.Black, new Vector2I(-1, 0)), // -1,0
new CCElephant(this, TurnsSideType.Black, new Vector2I(-2, 0)), // -2,0
new CCHorse (this, TurnsSideType.Black, new Vector2I(-3, 0)), // -3,0
new CCChariot (this, TurnsSideType.Black, new Vector2I(-4, 0)), // -4,0
new CCCannon (this, TurnsSideType.Black, new Vector2I( 3, 2)), // 3,2
new CCCannon (this, TurnsSideType.Black, new Vector2I(-3, 2)), // -3,2
new CCPawn (this, TurnsSideType.Black, new Vector2I(-4, 3)), // -4,3
new CCPawn (this, TurnsSideType.Black, new Vector2I(-2, 3)), // -2,3
new CCPawn (this, TurnsSideType.Black, new Vector2I( 0, 3)), // 0,3
new CCPawn (this, TurnsSideType.Black, new Vector2I( 2, 3)), // -4,3
new CCPawn (this, TurnsSideType.Black, new Vector2I( 4, 3)) // 4,3
});
ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, new CCPiece[] {
new CCChariot (this, TurnsSideType.Red, new Vector2I( 4, 0)), // 4,0
new CCHorse (this, TurnsSideType.Red, new Vector2I( 3, 0)), // 3,0
new CCElephant(this, TurnsSideType.Red, new Vector2I( 2, 0)), // 2,0
new CCAdvisor (this, TurnsSideType.Red, new Vector2I( 1, 0)), // 1,0
new CCGeneral (this, TurnsSideType.Red, new Vector2I( 0, 0)), // 0,0
new CCAdvisor (this, TurnsSideType.Red, new Vector2I(-1, 0)), // -1,0
new CCElephant(this, TurnsSideType.Red, new Vector2I(-2, 0)), // -2,0
new CCHorse (this, TurnsSideType.Red, new Vector2I(-3, 0)), // -3,0
new CCChariot (this, TurnsSideType.Red, new Vector2I(-4, 0)), // -4,0
new CCCannon (this, TurnsSideType.Red, new Vector2I( 3, 2)), // 3,2
new CCCannon (this, TurnsSideType.Red, new Vector2I(-3, 2)), // -3,2
new CCPawn (this, TurnsSideType.Red, new Vector2I(-4, 3)), // -4,3
new CCPawn (this, TurnsSideType.Red, new Vector2I(-2, 3)), // -2,3
new CCPawn (this, TurnsSideType.Red, new Vector2I( 0, 3)), // 0,3
new CCPawn (this, TurnsSideType.Red, new Vector2I( 2, 3)), // 2,3
new CCPawn (this, TurnsSideType.Red, new Vector2I( 4, 3)) // 4,3
});
ArrayList redPart = InitOnePartPieces(TurnsSideType.Red, [
new CCChariot (this, TurnsSideType.Red, new Vector2I( 4, 0)),
new CCHorse (this, TurnsSideType.Red, new Vector2I( 3, 0)),
new CCElephant(this, TurnsSideType.Red, new Vector2I( 2, 0)),
new CCAdvisor (this, TurnsSideType.Red, new Vector2I( 1, 0)),
new CCGeneral (this, TurnsSideType.Red, new Vector2I( 0, 0)),
new CCAdvisor (this, TurnsSideType.Red, new Vector2I(-1, 0)),
new CCElephant(this, TurnsSideType.Red, new Vector2I(-2, 0)),
new CCHorse (this, TurnsSideType.Red, new Vector2I(-3, 0)),
new CCChariot (this, TurnsSideType.Red, new Vector2I(-4, 0)),
new CCCannon (this, TurnsSideType.Red, new Vector2I( 3, 2)),
new CCCannon (this, TurnsSideType.Red, new Vector2I(-3, 2)),
new CCPawn (this, TurnsSideType.Red, new Vector2I(-4, 3)),
new CCPawn (this, TurnsSideType.Red, new Vector2I(-2, 3)),
new CCPawn (this, TurnsSideType.Red, new Vector2I( 0, 3)),
new CCPawn (this, TurnsSideType.Red, new Vector2I( 2, 3)),
new CCPawn (this, TurnsSideType.Red, new Vector2I( 4, 3)),
]);
return (blackPart, redPart);
}
private ArrayList InitOnePartPieces(TurnsSideType side, CCPiece[] pieces) {
ArrayList list = new();
ArrayList list = [];
foreach (var piece in pieces) {
list.Add(piece);
InsertPiece(piece, piece.Pos);