refactor(重构): 重构了事件驱动的代码体系,使用全新命名和版本,以及测试套件的初试
- 移除了.csproj文件 - 更新了.gitignore,添加了.editorconfig - 重构了IBoard和IPiece接口,引入了新的事件处理机制 - 优化了CCBoard、CCPiece等类的实现,使用新的事件驱动模型 - 删除了冗余代码,提高了代码的可读性和可维护性
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@ -1,32 +1,20 @@
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using System;
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using System.Collections.Generic;
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using Vector2I = Vector.Vector2I;
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using static IBoard;
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public abstract class AbstractBoard : IBoard {
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private readonly int rows;
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private readonly int cols;
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protected readonly IPiece?[,] pieces;
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protected readonly List<MoveRecord> moveRecords = new();
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protected readonly int MAX_RECORDS;
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public abstract class AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue,
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IBoardOn? on = null) : IBoard {
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private readonly int rows = rows;
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private readonly int cols = cols;
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protected readonly IPiece?[,] pieces = new IPiece[rows, cols];
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protected readonly List<MoveRecord> moveRecords = [];
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protected readonly int MAX_RECORDS = maxRecords;
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public int Rows => rows;
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public int Cols => cols;
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protected IBoardOn? on = on;
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public event EventHandler<SetPieceEventArgs>? OnSetPiece;
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public event EventHandler<IPiece>? OnInsert;
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public event EventHandler<IPiece>? OnRemove;
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public event EventHandler<MoveEventArgs>? OnMove;
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public event EventHandler<MoveRecord>? OnAddRecord;
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public event EventHandler<MoveRecord>? OnUndoRecord;
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public AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue) {
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this.rows = rows;
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this.cols = cols;
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pieces = new IPiece[rows, cols];
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MAX_RECORDS = maxRecords;
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}
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public virtual IBoardOn? On { get => on; set => on = value; }
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public virtual bool IsPosOutOfRange(Vector2I arrayPos) {
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return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
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@ -42,19 +30,20 @@ public abstract class AbstractBoard : IBoard {
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IPiece? oldPiece = pieces[pos.X, pos.Y];
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pieces[pos.X, pos.Y] = piece;
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if (piece != null) piece.Pos = pos;
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if (piece is not null) piece.Pos = pos;
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// if (oldPiece != null) oldPiece.Pos = Vector2I.Zero;
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OnSetPiece?.Invoke(this, new SetPieceEventArgs { OldPiece = oldPiece, NewPiece = piece, Pos = pos });
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on?.OnSetPieceInteral(this, new IBoardOn.SetPieceEventArgs
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(oldPiece, piece, pos));
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return oldPiece;
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}
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public virtual bool InsertPiece(IPiece piece, Vector2I pos) {
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if (GetPiece(pos) != null && piece == null) {
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if (GetPiece(pos) is not null && piece == null) {
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return false;
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}
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OnInsert?.Invoke(this, piece);
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on?.OnInsert(this, piece);
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SetPiece(piece, pos);
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return true;
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}
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@ -65,11 +54,11 @@ public abstract class AbstractBoard : IBoard {
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}
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IPiece? piece = GetPiece(from);
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if (GetPiece(to) != null || piece == null) {
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if (GetPiece(to) is not null || piece is null) {
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return false;
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}
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OnMove?.Invoke(this, new MoveEventArgs { From = from, To = to, Piece = piece });
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on?.OnMove(this, new IBoardOn.MoveEventArgs(piece, from, to));
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SetPiece(null, from);
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SetPiece(piece, to);
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return true;
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@ -77,8 +66,9 @@ public abstract class AbstractBoard : IBoard {
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public virtual IPiece? RemovePiece(Vector2I pos) {
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IPiece? piece = GetPiece(pos);
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if (piece == null) return null;
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OnRemove?.Invoke(this, piece);
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if (piece is null) return null;
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on?.OnRemove(this, piece);
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return SetPiece(null, pos);
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}
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@ -103,7 +93,7 @@ public abstract class AbstractBoard : IBoard {
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}
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MoveRecord record = new(From, To, FromPos, ToPos);
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OnAddRecord?.Invoke(this, record);
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on?.OnAddRecord(this, record);
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moveRecords.Add(record);
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}
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@ -113,29 +103,15 @@ public abstract class AbstractBoard : IBoard {
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moveRecords.RemoveAt(moveRecords.Count - 1);
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// 恢复新位置的棋子,order is very inmportant
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if (record.From != null) {
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if (record.From is not null) {
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MovePiece(record.ToPos, record.FromPos);
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}
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// 恢复旧位置的棋子
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if (record.To != null) {
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if (record.To is not null) {
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InsertPiece(record.To, record.ToPos);
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}
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OnUndoRecord?.Invoke(this, record);
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}
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public class MoveRecord {
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public IPiece? From { get; }
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public IPiece? To { get; }
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public Vector2I FromPos { get; }
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public Vector2I ToPos { get; }
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public MoveRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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this.From = From;
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this.To = To;
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this.ToPos = ToPos;
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this.FromPos = FromPos;
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}
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on?.OnUndoRecord(this, record);
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}
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}
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