feat: 重构多人游戏界面和代码,使用文件存储游戏配置,重构底层代码
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@ -1,5 +1,3 @@
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using System;
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using System.Threading;
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using Godot;
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using Godot.Collections;
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@ -125,7 +123,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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};
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}
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public void ClearRPCClientFunc() {
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public static void ClearRPCClientFunc() {
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}
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@ -133,7 +131,7 @@ public partial class RPClientEDWS : RPClientBaseEDWS {
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return GetIsConnected() && userId != null;
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}
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public void ConnectServer(string url) {
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public static void ConnectServer(string url) {
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}
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