feat: 重构多人游戏界面和代码,使用文件存储游戏配置,重构底层代码

This commit is contained in:
ZZY
2024-11-06 22:13:03 +08:00
parent d323a0bee7
commit d6cbb5e11d
30 changed files with 715 additions and 262 deletions

View File

@ -7,8 +7,9 @@ public partial class ChessGame : Node2D
Global global;
ConfirmationDialog dialog;
private bool isSession = false;
private Vector2 from;
private Vector2 to;
private Player playerSelf;
private Player playerOpponent;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -16,45 +17,47 @@ public partial class ChessGame : Node2D
// Init.Call();
global = GetNode<Global>("/root/Global");
board = GetNode<ChessBoard>("Chessboard");
playerSelf = new Player(board.board, Player.PlayerType.Human);
playerOpponent = new Player(board.board, Player.PlayerType.Human);
board.OnMouseClicked += (sender, clickPosition) => {
Vector2 clickBoardPos = (PosTrans.transArrToPix.AffineInverse() *
clickPosition).Round();
playerSelf.HandleBoardPosClick(clickBoardPos);
};
dialog = new ConfirmationDialog {
DialogAutowrap = true,
MinSize = new Vector2I(400, 200),
Position = new Vector2I(200, 400),
};
AddChild(dialog);
// GetNode<Button>("Undo").Connect("pressed", Callable.From(board.Undo));
// GetNode<Button>("ReInit").Connect("pressed", Callable.From(board.ReInit));
// GetNode<Button>("Home").Connect("pressed", Callable.From(this.GoHome));
if (!global.RPClient.GetIsConnected()) {
return;
}
isSession = true;
GD.Print("ws is connected");
global.RPClient.OnPRCSessionExit += (cmd, code) => {
GoHome();
};
// board.Set("Hello", Callable.From(() => {GD.PrintErr("hello");}));
board.board.OnMove += (sender, args) => {
Vector2 newPos = args.To;
Vector2 fromPos = args.From;
if (from.X == fromPos.X && from.Y == fromPos.Y && to.X == newPos.X && to.Y == newPos.Y) {
return;
}
from = fromPos;
to = newPos;
var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "move"},
{"from", fromPos},
{"to", newPos},
{"fromX", fromPos.X},
{"fromY", fromPos.Y},
{"toX", newPos.X},
{"toY", newPos.Y},
board.OnMouseClicked += (sender, clickPosition) => {
Vector2 clickBoardPos = (PosTrans.transArrToPix.AffineInverse() *
clickPosition).Round();
var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary {
{"type", "mouseClicked"},
{"X", clickBoardPos.X},
{"Y", clickBoardPos.Y},
});
GD.Print($"chessMoveFunc Callback {fromPos} -> {newPos} {res}");
// GD.Print($"chessMoveFunc Callback {fromPos} -> {newPos} {res}");
};
global.RPClient.OnPRCSessionRecv += (msg) => {
SessionMsgHandle(msg["msg"].AsGodotDictionary());
};
@ -75,18 +78,10 @@ public partial class ChessGame : Node2D
dialog.DialogText = "Turn On You\n";
dialog.Visible = true;
break;
case "move":
Vector2 _to = new(GD.StrToVar(msg["toX"].ToString()).AsInt32(),
GD.StrToVar(msg["toY"].ToString()).AsInt32());
Vector2 _from = new(GD.StrToVar(msg["fromX"].ToString()).AsInt32(),
GD.StrToVar(msg["fromY"].ToString()).AsInt32());
if (_to.X == to.X && _to.Y == to.Y && _from.X == from.X && _from.Y == from.Y) {
return;
}
to = _to;
from = _from;
board.playerSelf.MoveAndRecord(to, from);
case "mouseClicked":
Vector2 mouseClicked = new(GD.StrToVar(msg["X"].ToString()).AsInt32(),
GD.StrToVar(msg["Y"].ToString()).AsInt32());
playerOpponent.HandleBoardPosClick(mouseClicked);
break;
case "undo":
_Undo();
@ -98,16 +93,16 @@ public partial class ChessGame : Node2D
}
private void _Undo() {
board.playerSelf.Undo();
playerSelf.Undo();
}
private void _ReInit() {
board.playerSelf.ReInit();
playerSelf.ReInit();
board.InitChessBoard();
}
private void BtnOver() {
GD.PrintErr($"BtnOver {isSession}");
GD.Print($"BtnOver {isSession}");
if (isSession == false) {
return;
}
@ -125,22 +120,26 @@ public partial class ChessGame : Node2D
}
public void Undo() {
GD.PrintErr($"Undo {isSession}");
if (isSession == false) {
GD.Print($"Undo {isSession}");
if (isSession) {
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "undo"},
});
} else {
_Undo();
}
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "undo"},
});
}
public void ReInit() {
GD.PrintErr($"ReInit {isSession}");
if (isSession == false) {
if (isSession) {
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "reInit"},
});
} else {
_ReInit();
}
global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
{"type", "reInit"},
});
}
}