chore: 删除无用的项目配置和资源文件修改android key,修正godot4.3无法构建的问题

- 移除 .gitattributes 和 .gitignore 文件
- 删除 Asserts 目录下的棋盘和棋子基础资源文件
This commit is contained in:
ZZY
2024-11-03 21:12:15 +08:00
parent 7e2ca3948d
commit d1dea9a89d
83 changed files with 0 additions and 6189 deletions

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@ -1,40 +0,0 @@
// using System.Numerics;
using Godot;
using System;
public class VirtualPiece {
private Vector2 pos; // 注意这个坐标的非像素坐标而是棋盘坐标
private string name;
private bool isSelected;
public object data;
public event Action<Vector2> OnMove;
public event Action<bool> OnSelected;
public void Move(Vector2 pos) {
this.pos = pos;
OnMove?.Invoke(pos);
}
public Vector2 Pos() {
return pos;
}
public void Selected(bool isSelected) {
if (this.isSelected != isSelected) {
OnSelected?.Invoke(isSelected);
this.isSelected = isSelected;
}
}
public bool IsSelected() {
return isSelected;
}
public VirtualPiece(string name = "", Vector2 pos = new Vector2()) {
this.name = name;
this.pos = pos;
}
}