chore: 删除无用的项目配置和资源文件修改android key,修正godot4.3无法构建的问题
- 移除 .gitattributes 和 .gitignore 文件 - 删除 Asserts 目录下的棋盘和棋子基础资源文件
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// using System.Numerics;
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using Godot;
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using System;
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public class VirtualPiece {
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private Vector2 pos; // 注意这个坐标的非像素坐标而是棋盘坐标
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private string name;
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private bool isSelected;
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public object data;
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public event Action<Vector2> OnMove;
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public event Action<bool> OnSelected;
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public void Move(Vector2 pos) {
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this.pos = pos;
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OnMove?.Invoke(pos);
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}
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public Vector2 Pos() {
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return pos;
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}
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public void Selected(bool isSelected) {
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if (this.isSelected != isSelected) {
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OnSelected?.Invoke(isSelected);
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this.isSelected = isSelected;
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}
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}
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public bool IsSelected() {
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return isSelected;
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}
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public VirtualPiece(string name = "", Vector2 pos = new Vector2()) {
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this.name = name;
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this.pos = pos;
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}
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}
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