chore: 删除无用的项目配置和资源文件修改android key,修正godot4.3无法构建的问题

- 移除 .gitattributes 和 .gitignore 文件
- 删除 Asserts 目录下的棋盘和棋子基础资源文件
This commit is contained in:
ZZY
2024-11-03 21:12:15 +08:00
parent 7e2ca3948d
commit d1dea9a89d
83 changed files with 0 additions and 6189 deletions

62
Main.cs
View File

@ -1,62 +0,0 @@
using Godot;
using System;
public partial class Main : Node2D
{
// public void ResizeChessboardToFitScreen()
// {
// var viewportSize = GetViewportRect().Size;
// var designSize = new Vector2(800, 800); // 设计时棋盘的尺寸,这里假设为正方形
// var screenAspectRatio = viewportSize.X / viewportSize.Y;
// var boardAspectRatio = designSize.X / designSize.Y;
// // 计算保持棋盘比例的缩放因子
// float scaleFactor;
// if (screenAspectRatio > boardAspectRatio)
// {
// // 屏幕更宽,按高度缩放
// scaleFactor = viewportSize.Y / designSize.Y;
// }
// else
// {
// // 屏幕更高或相等,按宽度缩放
// scaleFactor = viewportSize.X / designSize.X;
// }
// // 应用缩放
// GetNode<Node2D>("Chessboard").Scale = new Vector2(scaleFactor, scaleFactor);
// }
// Called when the node enters the scene tree for the first time.
Global global = null;
public override void _Ready() {
// GetTree().Connect("screen_resized", ResizeChessboardToFitScreen);
// Button undo = GetNode<Button>("Undo");
// undo.Connect("pressed", (event) => {
// });
// ChessBoard board = GetNodeAndResource("res://res/ChessBoard.tscn");
// ChessBoard board1 = GetChild<ChessBoard>(0);
// board.Visible = false;
// board.Can
global = GetNode<Global>("/root/Global");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) {
}
private void GoToSignlePlayer() {
// global.GotoScene("res://Scenes/SinglePlayer.tscn");
global.GotoScene("res://Scenes/ChessGame.tscn");
}
private void GoToMultiPlayer() {
// global.GotoScene("res://Scenes/MultiPlayer.tscn");
global.GotoScene("res://Scenes/Menu.tscn");
}
private void goToMenu() {
}
}