chore: 删除无用的项目配置和资源文件修改android key,修正godot4.3无法构建的问题
- 移除 .gitattributes 和 .gitignore 文件 - 删除 Asserts 目录下的棋盘和棋子基础资源文件
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Main.cs
62
Main.cs
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using Godot;
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using System;
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public partial class Main : Node2D
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{
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// public void ResizeChessboardToFitScreen()
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// {
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// var viewportSize = GetViewportRect().Size;
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// var designSize = new Vector2(800, 800); // 设计时棋盘的尺寸,这里假设为正方形
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// var screenAspectRatio = viewportSize.X / viewportSize.Y;
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// var boardAspectRatio = designSize.X / designSize.Y;
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// // 计算保持棋盘比例的缩放因子
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// float scaleFactor;
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// if (screenAspectRatio > boardAspectRatio)
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// {
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// // 屏幕更宽,按高度缩放
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// scaleFactor = viewportSize.Y / designSize.Y;
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// }
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// else
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// {
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// // 屏幕更高或相等,按宽度缩放
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// scaleFactor = viewportSize.X / designSize.X;
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// }
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// // 应用缩放
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// GetNode<Node2D>("Chessboard").Scale = new Vector2(scaleFactor, scaleFactor);
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// }
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// Called when the node enters the scene tree for the first time.
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Global global = null;
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public override void _Ready() {
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// GetTree().Connect("screen_resized", ResizeChessboardToFitScreen);
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// Button undo = GetNode<Button>("Undo");
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// undo.Connect("pressed", (event) => {
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// });
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// ChessBoard board = GetNodeAndResource("res://res/ChessBoard.tscn");
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// ChessBoard board1 = GetChild<ChessBoard>(0);
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// board.Visible = false;
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// board.Can
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global = GetNode<Global>("/root/Global");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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private void GoToSignlePlayer() {
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// global.GotoScene("res://Scenes/SinglePlayer.tscn");
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global.GotoScene("res://Scenes/ChessGame.tscn");
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}
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private void GoToMultiPlayer() {
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// global.GotoScene("res://Scenes/MultiPlayer.tscn");
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global.GotoScene("res://Scenes/Menu.tscn");
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}
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private void goToMenu() {
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}
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}
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