build(project): 更新项目配置和代码结构

- 升级 Godot.NET.Sdk 版本至 4.4.0
- 更新场景文件中的资源引用方式
- 调整部分代码逻辑和数据结构
- 更新项目配置文件
This commit is contained in:
ZZY
2025-04-21 21:49:03 +08:00
parent e16f76e11f
commit b27abb55a2
36 changed files with 109 additions and 75 deletions

View File

@ -11,10 +11,10 @@ config_version=5
[application]
config/name="ChessGame"
config/version="0.0.5"
config/version="0.0.6"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3", "C#", "Mobile")
config/icon="res://Asserts/icon.svg"
config/features=PackedStringArray("4.4", "C#", "Mobile")
config/icon="uid://c0wpthj7y1ayp"
[autoload]
@ -38,5 +38,4 @@ project/assembly_name="ChessGame"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true