build(project): 更新项目配置和代码结构
- 升级 Godot.NET.Sdk 版本至 4.4.0 - 更新场景文件中的资源引用方式 - 调整部分代码逻辑和数据结构 - 更新项目配置文件
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@ -11,10 +11,10 @@ config_version=5
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[application]
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config/name="ChessGame"
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config/version="0.0.5"
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config/version="0.0.6"
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.3", "C#", "Mobile")
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config/icon="res://Asserts/icon.svg"
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config/features=PackedStringArray("4.4", "C#", "Mobile")
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config/icon="uid://c0wpthj7y1ayp"
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[autoload]
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@ -38,5 +38,4 @@ project/assembly_name="ChessGame"
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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