build(project): 更新项目配置和代码结构
- 升级 Godot.NET.Sdk 版本至 4.4.0 - 更新场景文件中的资源引用方式 - 调整部分代码逻辑和数据结构 - 更新项目配置文件
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@ -1,8 +1,8 @@
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[gd_scene load_steps=4 format=4 uid="uid://b1tx7v3230wab"]
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[ext_resource type="Script" path="res://Scripts/Entities/ChessBoard.cs" id="1_pjakt"]
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[ext_resource type="Script" uid="uid://dmc012tt32dkl" path="res://Scripts/Entities/ChessBoard.cs" id="1_pjakt"]
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[ext_resource type="TileSet" uid="uid://bibjj3ay65ral" path="res://Asserts/Chessboard.tres" id="1_ws3cq"]
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[ext_resource type="Script" path="res://Scripts/Entities/ChessPiece.cs" id="3_26g24"]
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[ext_resource type="Script" uid="uid://c8eafskfpuesm" path="res://Scripts/Entities/ChessPiece.cs" id="3_26g24"]
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[node name="Chessboard" type="Node2D"]
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script = ExtResource("1_pjakt")
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