feat(重构): 重构棋盘和棋子的逻辑
- 重构了 ChessBoard 和 ChessPiece 类的逻辑 - 添加了新版本的 ChineseChess 库 - 删除了旧版本的 VirtualBoard 和 VirtualPiece 类 - 更新了相关的场景和脚本
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32
Scripts/Src/IBoard.cs
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32
Scripts/Src/IBoard.cs
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using System;
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using Vector2I = Vector.Vector2I;
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public interface IBoard {
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public int Rows { get; }
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public int Cols { get; }
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public class SetPieceEventArgs : EventArgs {
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public IPiece OldPiece { get; set; }
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public IPiece NewPiece { get; set; }
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public Vector2I Pos { get; set; }
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}
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public class MoveEventArgs : EventArgs {
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public IPiece Piece { get; set; }
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public Vector2I From { get; set; }
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public Vector2I To { get; set; }
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}
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event EventHandler<IPiece> OnInsert;
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event EventHandler<IPiece> OnRemove;
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event EventHandler<MoveEventArgs> OnMove;
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event EventHandler<SetPieceEventArgs> OnSetPiece;
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bool IsPosOutOfRange(Vector2I pos);
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IPiece GetPiece(Vector2I pos);
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IPiece SetPiece(IPiece piece, Vector2I pos);
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bool InsertPiece(IPiece piece, Vector2I pos);
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bool MovePiece(Vector2I from, Vector2I to);
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IPiece RemovePiece(Vector2I pos);
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void Clear();
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}
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