feat(重构): 重构棋盘和棋子的逻辑
- 重构了 ChessBoard 和 ChessPiece 类的逻辑 - 添加了新版本的 ChineseChess 库 - 删除了旧版本的 VirtualBoard 和 VirtualPiece 类 - 更新了相关的场景和脚本
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73
Scripts/Src/AbstractPiece.cs
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73
Scripts/Src/AbstractPiece.cs
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using System;
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using System.Collections.Generic;
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using Vector2I = Vector.Vector2I;
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public abstract class AbstractPiece : IPiece {
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private Vector2I pos; // 注意这个坐标的非像素坐标而是棋盘坐标
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private bool isSelected = false;
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protected string name;
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private Dictionary<string, object> data = new();
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public Vector2I Pos {
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get => pos;
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set {
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if (pos != value) {
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var oldPos = pos;
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pos = value;
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OnPos?.Invoke(this, oldPos);
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}
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}
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}
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public bool IsSelected {
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get => isSelected;
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set {
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if (isSelected != value) {
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var oldIsSelected = isSelected;
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isSelected = value;
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OnSelected?.Invoke(this, oldIsSelected);
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}
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}
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}
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public string Name {
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get => name;
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set {
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if (name != value) {
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var oldName = name;
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name = value;
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OnName?.Invoke(this, oldName);
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}
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}
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}
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public Dictionary<string, object> Data {
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get => data;
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set => data = value;
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}
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public event EventHandler<Vector2I> OnPos;
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public event EventHandler<Vector2I> OnMove;
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public event EventHandler<bool> OnSelected;
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public event EventHandler<string> OnName;
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public virtual bool Move(Vector2I pos) {
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if (!CanMove(pos)) {
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return false;
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}
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Pos = pos;
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OnMove?.Invoke(this, pos);
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return true;
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}
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public abstract bool CanMove(Vector2I to);
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public override string ToString() {
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return $"{Name} at {pos}";
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}
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public AbstractPiece(string name = "", Vector2I pos = null) {
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this.name = name;
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this.pos = pos ?? new();
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}
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}
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