add 新增远程连接,实现多人游戏

This commit is contained in:
ZZY
2024-06-27 15:02:57 +08:00
parent d892cd6c0e
commit 9a79bef410
23 changed files with 1167 additions and 211 deletions

45
Scripts/Lib/RPHelper.cs Normal file
View File

@ -0,0 +1,45 @@
using Godot;
using Godot.Collections;
namespace RPPackage {
public static class RPHelper
{
public static Dictionary SerializeRPMessage(RPMessage message)
{
return message.ToDictionary();
}
public static RPMessage DeserializeRPMessage(Dictionary data)
{
return new RPMessage
{
Type = data.ContainsKey("type") ? (string)data["type"] : null,
Cmd = data.ContainsKey("cmd") ? (string)data["cmd"] : null,
Code = data.ContainsKey("code") ? (string)data["code"] : null,
Uid = data.ContainsKey("uid") ? (string)data["uid"] : null,
Token = data.ContainsKey("token") ? (string)data["token"] : null,
Data = data.ContainsKey("data") ? data["data"].AsGodotDictionary() : null,
};
}
// 假设你有WebSocket通信的实现这里仅展示如何使用上述方法
public static void SendRPMessage(this EventDrivenWebSocket ws, RPMessage message)
{
ws.SendJsonEx(RPHelper.SerializeRPMessage(message));
}
public static RPMessage HandleIncomingMessage(string jsonMessage)
{
var dataDict = Json.ParseString(jsonMessage).AsGodotDictionary();
if (dataDict != null)
{
return RPHelper.DeserializeRPMessage(dataDict);
}
else
{
GD.PrintErr("Failed to parse incoming message.");
return null;
}
}
}
}