add 新增远程连接,实现多人游戏
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101
Scripts/Controllers/ChessGame.cs
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101
Scripts/Controllers/ChessGame.cs
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@ -0,0 +1,101 @@
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using Godot;
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using Godot.Collections;
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public partial class ChessGame : Node2D
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{
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ChessBoard board;
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Global global;
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private bool isSession = false;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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// Init.Call();
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global = GetNode<Global>("/root/Global");
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board = GetNode<ChessBoard>("Chessboard");
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// GetNode<Button>("Undo").Connect("pressed", Callable.From(board.Undo));
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// GetNode<Button>("ReInit").Connect("pressed", Callable.From(board.ReInit));
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// GetNode<Button>("Home").Connect("pressed", Callable.From(this.GoHome));
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if (!global.RPClient.GetIsConnected()) {
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return;
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}
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isSession = true;
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GD.Print("ws is connected");
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global.RPClient.OnPRCSessionExit += (cmd, code) => {
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GoHome();
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};
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board.Set("Hello", Callable.From(() => {GD.PrintErr("hello");}));
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board.Set("chessMoveFunc", Callable.From((Vector2 newPos, Vector2 fromPos) => {
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var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "move"},
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{"from", fromPos},
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{"to", newPos},
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{"fromX", fromPos.X},
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{"fromY", fromPos.Y},
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{"toX", newPos.X},
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{"toY", newPos.Y},
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});
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GD.Print($"chessMoveFunc Callback {fromPos} -> {newPos} {res}");
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return false;
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}));
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global.RPClient.OnPRCSessionRecv += (msg) => {
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SessionMsgHandle(msg["msg"].AsGodotDictionary());
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};
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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private void SessionMsgHandle(Dictionary msg) {
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// GD.PrintErr($"session msg: {msg}");
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switch (msg["type"].AsString()) {
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case "move":
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Vector2 to = new(GD.StrToVar(msg["toX"].ToString()).AsInt32(),
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GD.StrToVar(msg["toY"].ToString()).AsInt32());
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Vector2 from = new(GD.StrToVar(msg["fromX"].ToString()).AsInt32(),
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GD.StrToVar(msg["fromY"].ToString()).AsInt32());
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board.MoveAndRecord(to, from);
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break;
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case "undo":
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board.Undo();
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break;
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case "reInit":
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board.ReInit();
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break;
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}
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}
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public void GoHome() {
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if (global.RPClient.IsOnline()) {
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global.RPClient.ExitServer();
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}
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global.GotoScene("res://Main.tscn");
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}
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public void Undo() {
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GD.PrintErr($"Undo {isSession}");
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if (isSession == false) {
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GD.PrintErr($"Undo ??");
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board.Undo();
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return;
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}
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "undo"},
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});
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}
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public void ReInit() {
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GD.PrintErr($"ReInit {isSession}");
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if (isSession == false) {
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board.ReInit();
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return;
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}
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "reInit"},
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});
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}
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}
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