add 新增远程连接,实现多人游戏
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26
Main.cs
26
Main.cs
@ -28,15 +28,35 @@ public partial class Main : Node2D
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// GetNode<Node2D>("Chessboard").Scale = new Vector2(scaleFactor, scaleFactor);
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// }
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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Global global = null;
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public override void _Ready() {
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// GetTree().Connect("screen_resized", ResizeChessboardToFitScreen);
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// Button undo = GetNode<Button>("Undo");
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// undo.Connect("pressed", (event) => {
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// });
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// ChessBoard board = GetNodeAndResource("res://res/ChessBoard.tscn");
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// ChessBoard board1 = GetChild<ChessBoard>(0);
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// board.Visible = false;
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// board.Can
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global = GetNode<Global>("/root/Global");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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private void GoToSignlePlayer() {
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// global.GotoScene("res://Scenes/SinglePlayer.tscn");
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global.GotoScene("res://Scenes/ChessGame.tscn");
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}
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private void GoToMultiPlayer() {
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// global.GotoScene("res://Scenes/MultiPlayer.tscn");
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global.GotoScene("res://Scenes/Menu.tscn");
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}
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private void goToMenu() {
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}
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}
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