feat(chinese-chess): 实现中国象棋核心逻辑和基本功能

- 抽象出 ChessCore 类,包含游戏初始化、行棋逻辑、悔棋等功能
- 重构 Player 类,优化行棋和记录逻辑
- 更新 ChessBoard 和 ChessPiece 类,适应新逻辑
- 移除冗余代码,提高代码可读性和可维护性
This commit is contained in:
ZZY
2024-11-07 20:48:08 +08:00
parent 6daf09b300
commit 8ee9732a6f
9 changed files with 225 additions and 121 deletions

View File

@ -5,9 +5,9 @@ using System.Collections;
public class Player {
private readonly VirtualBoard board;
private readonly SelectedPiece selectedNode;
private readonly MoveRecords<VirtualPiece> moveRecords;
public EventHandler<VirtualBoard.MoveEventArgs> OnMove;
public EventHandler<VirtualBoard.MoveEventArgs> OnMove;
public bool CanMove { get; set; } = true;
public enum PlayerType {
Human,
@ -18,15 +18,6 @@ public class Player {
{
this.board = board;
this.selectedNode = new SelectedPiece(board);
this.moveRecords = new MoveRecords<VirtualPiece>(onUndoRecordCallback: (newNode, oldNode, newPos, oldPos) => {
// GD.Print("Undo: ", newNode, "->", oldNode, ":", newPos, "->", oldPos);
VirtualPiece newPiece = newNode;
VirtualPiece oldPiece = oldNode;
this.board.MovePiece(newPos, oldPos);
if (newPiece != null) {
this.board.InsertPiece(newPiece, newPos);
}
});
}
public void HandleBoardPosClick(Vector2 clickPos) {
@ -47,7 +38,7 @@ public class Player {
} else {
// Move piece
// GD.Print("default MoveFunc Move: ", selectedNode.GetPos(), "->", clickPos);
MoveAndRecord(clickPos, selectedNode.GetPos());
if (CanMove) MoveAndRecord(clickPos, selectedNode.GetPos());
}
}
@ -56,6 +47,9 @@ public class Player {
VirtualPiece toChess = board.GetPiece(toPos);
VirtualPiece fromChess = board.GetPiece(fromPos);
fromChess?.Selected(false);
// MUST BE THERE !!! 防止删除节点后在启动回调导致错误
OnMove?.Invoke(this, new VirtualBoard.MoveEventArgs { From = fromPos, To = toPos });
VirtualPiece NowNode;
if (toChess != null) {
@ -64,26 +58,13 @@ public class Player {
} else {
NowNode = toChess;
}
moveRecords.AddRecord(NowNode, fromChess, toPos, fromPos);
OnMove?.Invoke(this, new VirtualBoard.MoveEventArgs { From = fromPos, To = toPos });
board.MovePiece(fromPos, toPos);
selectedNode.Clear();
}
public void Undo() {
// ChessPiece selected = selectedNode.GetPiece();
// selected?.DeSelected();
public void SelectedClear() {
selectedNode.Clear();
moveRecords.Undo();
}
public void ReInit() {
moveRecords.Clear();
board.Clear();
selectedNode.Clear();
// board.InitChessBoard();
}
public void SetAllowedPieces(ArrayList allowedPieces) {