feat(chinese-chess): 实现中国象棋核心逻辑和基本功能
- 抽象出 ChessCore 类,包含游戏初始化、行棋逻辑、悔棋等功能 - 重构 Player 类,优化行棋和记录逻辑 - 更新 ChessBoard 和 ChessPiece 类,适应新逻辑 - 移除冗余代码,提高代码可读性和可维护性
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@ -3,18 +3,13 @@ using System;
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using Godot;
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public partial class ChessBoard : Node2D {
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public VirtualBoard board = null;
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public Player playerSelf = null;
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public delegate bool ChessMoveFunc(Vector2 toPos, Vector2 fromPos);
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// public Callable chessMoveFunc { get; set; }
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public event EventHandler<Vector2> OnMouseClicked;
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public event EventHandler<Vector2> OnPosClicked;
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public override void _Ready() {
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board = new VirtualBoard(9, 10);
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playerSelf = new Player(board);
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}
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public void LoadBoard(VirtualBoard board) {
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board.OnRemove += (sender, piece) => {
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if (piece.data != null) {
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RemoveChild(piece.data as Node);
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@ -22,32 +17,28 @@ public partial class ChessBoard : Node2D {
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};
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board.OnInsert += (sender, piece) => {
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if (piece.data != null) {
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if (piece.data != null && piece.data is Node) {
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AddChild(piece.data as Node);
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} else {
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ChessPiece chessPiece = new(piece.name, piece);
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if (piece.Pos().Y >= 5) {
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chessPiece.LabelColor = new Color("red");
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} else {
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chessPiece.LabelColor = new Color("black");
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}
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AddChild(chessPiece);
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}
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};
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// board.OnMove += (sender, args) => {
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// // chessMoveFunc.Call(args.To, args.From);
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// };
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}
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public override void _Input(InputEvent @event) {
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if (@event is InputEventMouseButton mouseEvent &&
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mouseEvent.Pressed &&
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mouseEvent.ButtonIndex == MouseButton.Left) {
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// HandleMouseClick(GetGlobalTransformWithCanvas().AffineInverse() * mouseButton.Position);
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mouseEvent.Pressed &&
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mouseEvent.ButtonIndex == MouseButton.Left) {
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OnMouseClicked?.Invoke(this, GetLocalMousePosition());
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OnPosClicked?.Invoke(this, (PosTrans.transArrToPix.AffineInverse() *
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GetLocalMousePosition()).Round());
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}
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}
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public void InsertNode(ChessPiece node, Vector2 arrayPos) {
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AddChild(node);
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VirtualPiece piece = node.GetVirtualPiece();
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// piece.Move(vector);
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board.SetPiecePos(piece, arrayPos);
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}
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}
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