feat(chinese-chess): 实现中国象棋核心逻辑和基本功能

- 抽象出 ChessCore 类,包含游戏初始化、行棋逻辑、悔棋等功能
- 重构 Player 类,优化行棋和记录逻辑
- 更新 ChessBoard 和 ChessPiece 类,适应新逻辑
- 移除冗余代码,提高代码可读性和可维护性
This commit is contained in:
ZZY
2024-11-07 20:48:08 +08:00
parent 6daf09b300
commit 8ee9732a6f
9 changed files with 225 additions and 121 deletions

View File

@ -3,18 +3,13 @@ using System;
using Godot;
public partial class ChessBoard : Node2D {
public VirtualBoard board = null;
public Player playerSelf = null;
public delegate bool ChessMoveFunc(Vector2 toPos, Vector2 fromPos);
// public Callable chessMoveFunc { get; set; }
public event EventHandler<Vector2> OnMouseClicked;
public event EventHandler<Vector2> OnPosClicked;
public override void _Ready() {
board = new VirtualBoard(9, 10);
playerSelf = new Player(board);
}
public void LoadBoard(VirtualBoard board) {
board.OnRemove += (sender, piece) => {
if (piece.data != null) {
RemoveChild(piece.data as Node);
@ -22,32 +17,28 @@ public partial class ChessBoard : Node2D {
};
board.OnInsert += (sender, piece) => {
if (piece.data != null) {
if (piece.data != null && piece.data is Node) {
AddChild(piece.data as Node);
} else {
ChessPiece chessPiece = new(piece.name, piece);
if (piece.Pos().Y >= 5) {
chessPiece.LabelColor = new Color("red");
} else {
chessPiece.LabelColor = new Color("black");
}
AddChild(chessPiece);
}
};
// board.OnMove += (sender, args) => {
// // chessMoveFunc.Call(args.To, args.From);
// };
}
public override void _Input(InputEvent @event) {
if (@event is InputEventMouseButton mouseEvent &&
mouseEvent.Pressed &&
mouseEvent.ButtonIndex == MouseButton.Left) {
// HandleMouseClick(GetGlobalTransformWithCanvas().AffineInverse() * mouseButton.Position);
mouseEvent.Pressed &&
mouseEvent.ButtonIndex == MouseButton.Left) {
OnMouseClicked?.Invoke(this, GetLocalMousePosition());
OnPosClicked?.Invoke(this, (PosTrans.transArrToPix.AffineInverse() *
GetLocalMousePosition()).Round());
}
}
public void InsertNode(ChessPiece node, Vector2 arrayPos) {
AddChild(node);
VirtualPiece piece = node.GetVirtualPiece();
// piece.Move(vector);
board.SetPiecePos(piece, arrayPos);
}
}

View File

@ -7,7 +7,7 @@ public partial class ChessPiece : Sprite2D {
public string PieceLabel { get; set; } = null;
// 文字颜色(可导出以编辑器调整)
[Export]
public Color LabelColor { get; set; } = new Color("black");
public Color LabelColor { get; set; } = new Color("white");
private Vector2 textureSize;
private Label labelOfChessName;
@ -37,12 +37,12 @@ public partial class ChessPiece : Sprite2D {
new Vector2(0, 0)
);
public ChessPiece() : this("", Vector2.Zero){
public ChessPiece() : this("", new()){
}
public ChessPiece(string name, Vector2 pos) {
public ChessPiece(string name, VirtualPiece piece) {
PieceLabel = name;
piece = new VirtualPiece(name, pos);
this.piece = piece;
piece.OnMove += OnMove;
piece.OnSelected += OnSelected;
piece.data = this;