feat(chinese-chess): 实现中国象棋核心逻辑和基本功能
- 抽象出 ChessCore 类,包含游戏初始化、行棋逻辑、悔棋等功能 - 重构 Player 类,优化行棋和记录逻辑 - 更新 ChessBoard 和 ChessPiece 类,适应新逻辑 - 移除冗余代码,提高代码可读性和可维护性
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@ -1,29 +1,27 @@
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using System.Collections;
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using Godot;
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using Godot.Collections;
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using ChineseChess;
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public partial class ChessGame : Node2D {
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ChessBoard board;
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Global global;
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ConfirmationDialog dialog;
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private bool isSession = false;
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private Player playerSelf;
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private Player playerOpponent;
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ChessCore Game;
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ChessCore.TurnsSideType sideSelf;
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ChessCore.TurnsSideType sideOpposite;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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public override void _Ready() {
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// Init.Call();
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global = GetNode<Global>("/root/Global");
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board = GetNode<ChessBoard>("Chessboard");
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isSession = global.RPClient.IsOnline();
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playerSelf = new Player(board.board, Player.PlayerType.Human);
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playerOpponent = new Player(board.board, Player.PlayerType.Human);
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InitChessBoard();
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GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit")
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.Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit2");
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turnSideEdit.Text = "red";
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GD.PrintErr("ChessGame ", global.RPClient.GetUserId(), ":",global.GlobalData["player_color"]);
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dialog = new ConfirmationDialog {
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@ -33,18 +31,37 @@ public partial class ChessGame : Node2D {
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};
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AddChild(dialog);
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if (global.GlobalData["player_color"].AsString() == "red") {
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sideSelf = ChessCore.TurnsSideType.Red;
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sideOpposite = ChessCore.TurnsSideType.Black;
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} else {
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sideSelf = ChessCore.TurnsSideType.Black;
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sideOpposite = ChessCore.TurnsSideType.Red;
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}
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if (isSession) {
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Game = new(ChessCore.Mode.MultiMode, sideSelf);
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} else {
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Game = new(ChessCore.Mode.SingleMode, sideSelf);
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}
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board.LoadBoard(Game.board);
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Game.InitGame();
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Game.board.OnMove += (sender, e) => {
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turnSideEdit.Text = Game.GetTurnsType() == ChessCore.TurnsSideType.Red ? "red" : "black";
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};
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board.OnPosClicked += (sender, pos) => {
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if (isSession) {
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Game.OnPosClicked(pos, ChessCore.PlayerSideType.Self);
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var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary {
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{"type", "mouseClicked"},
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{"X", pos.X},
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{"Y", pos.Y},
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{"id", global.RPClient.GetUserId()}
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});
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playerSelf.HandleBoardPosClick(pos);
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} else {
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playerSelf.HandleBoardPosClick(pos);
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playerSelf.SetAllowedPieces(null);
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Game.OnPosClicked(pos);
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}
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};
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@ -65,44 +82,6 @@ public partial class ChessGame : Node2D {
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public override void _Process(double delta) {
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}
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public void InitChessBoard() {
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ArrayList black = InitializePieces("black", 0, new[] {
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("车", 0, 0), ("马", 1, 0), ("象", 2, 0),
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("士", 3, 0), ("将", 4, 0), ("士", 5, 0),
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("象", 6, 0), ("马", 7, 0), ("车", 8, 0),
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("炮", 1, 2), ("炮", 7, 2),
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("卒", 0, 3), ("卒", 2, 3), ("卒", 4, 3), ("卒", 6, 3), ("卒", 8, 3)
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});
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ArrayList red = InitializePieces("red", 9, new[] {
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("车", 0, -0), ("马", 1, -0), ("象", 2, -0),
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("士", 3, -0), ("将", 4, -0), ("士", 5, -0),
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("象", 6, -0), ("马", 7, -0), ("车", 8, -0),
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("炮", 1, -2), ("炮", 7, -2),
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("卒", 0, -3), ("卒", 2, -3), ("卒", 4, -3), ("卒", 6, -3), ("卒", 8, -3)
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});
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if (global.GlobalData["player_color"].AsString() == "red") {
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playerSelf.SetAllowedPieces(red);
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playerOpponent.SetAllowedPieces(black);
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} else {
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playerSelf.SetAllowedPieces(black);
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playerOpponent.SetAllowedPieces(red);
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}
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}
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private ArrayList InitializePieces(string color, int baseY, (string label, int x, int y)[] positions) {
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ArrayList list = new();
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foreach (var (label, x, y) in positions) {
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ChessPiece piece = new ChessPiece {
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PieceLabel = label,
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LabelColor = new Color(color)
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};
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list.Add(piece.GetVirtualPiece());
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board.InsertNode(piece, new Vector2(x, baseY + y));
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}
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return list;
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}
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private void SessionMsgHandle(Dictionary msg) {
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GD.PrintErr($"session msg: {msg}");
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switch (msg["type"].AsString()) {
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@ -120,25 +99,17 @@ public partial class ChessGame : Node2D {
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}
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Vector2 mouseClicked = new(GD.StrToVar(msg["X"].ToString()).AsInt32(),
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GD.StrToVar(msg["Y"].ToString()).AsInt32());
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playerOpponent.HandleBoardPosClick(mouseClicked);
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Game.OnPosClicked(mouseClicked, ChessCore.PlayerSideType.Opponent);
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break;
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case "undo":
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if (msg["id"].ToString() == global.RPClient.GetUserId()) {
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break;
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}
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playerOpponent.Undo();
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Game.Undo();
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break;
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case "reInit":
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_ReInit();
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Game.ReInit();
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break;
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}
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}
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private void _ReInit() {
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playerSelf.ReInit();
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InitChessBoard();
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}
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private void BtnOver() {
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GD.Print($"BtnOver {isSession}");
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if (isSession == false) {
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@ -161,13 +132,12 @@ public partial class ChessGame : Node2D {
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GD.Print($"Undo {isSession}");
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if (isSession) {
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playerSelf.Undo();
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global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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{"type", "undo"},
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{"id", global.RPClient.GetUserId()},
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});
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} else {
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playerSelf.Undo();
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Game.Undo();
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}
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}
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@ -179,7 +149,7 @@ public partial class ChessGame : Node2D {
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{"type", "reInit"},
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});
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} else {
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_ReInit();
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Game.ReInit();
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}
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}
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}
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