feat: 重构棋盘逻辑和游戏流程,将引擎版本提升至4.3

- 重构了 VirtualBoard 类,优化了棋盘操作和事件处理
- 重写了 ChessPiece 类,增加了事件处理和虚拟棋子逻辑
- 更新了 ChessGame 控制器,增加了结束回合功能和对话框
- 调整了场景布局和资源引用
- 清理了冗余代码和注释
This commit is contained in:
ZZY
2024-11-02 21:18:53 +08:00
parent abace89813
commit 7e2ca3948d
17 changed files with 2984 additions and 503 deletions

View File

@ -11,42 +11,38 @@ public partial class ChessPiece : Sprite2D {
private Vector2 textureSize;
private Label labelOfChessName;
private VirtualPiece piece;
private Vector2 arrPos = new Vector2(); // 注意这个坐标的非像素坐标而是棋盘坐标
public void movePos(Vector2 newPos) {
this.arrPos = newPos;
this.Position = PosTrans.transArrToPix * newPos;
public VirtualPiece GetVirtualPiece() {
return piece;
}
public Vector2 getPos() {
return arrPos;
private void OnMove(Vector2 newPos) {
Position = PosTrans.transArrToPix * new Vector2(newPos.X, newPos.Y);
}
public void OnSelected(bool isSelected) {
if (isSelected) {
GD.Print($"{piece.Pos()} is selected");
Transform *= transToSeleted;
} else {
GD.Print($"{piece.Pos()} is deselected");
Transform *= transToSeleted.AffineInverse();
}
}
// 是否被选中
public bool isSelected = false;
Transform2D transToSeleted = new Transform2D(
new Vector2(1.2f, 0),
new Vector2(0, 1.2f),
new Vector2(0, 0)
);
public void Selected() {
if (isSelected) {
return;
}
GD.Print($"{arrPos} is selected");
this.Transform *= transToSeleted;
this.isSelected = true;
}
public void DeSelected() {
if (!isSelected) {
return;
}
GD.Print($"{arrPos} is deselected");
this.Transform *= transToSeleted.AffineInverse();
this.isSelected = false;
public ChessPiece(string name = "", Vector2 pos = new Vector2()) {
PieceLabel = name;
piece = new VirtualPiece(name, pos);
piece.OnMove += OnMove;
piece.OnSelected += OnSelected;
piece.data = this;
}
// Called when the node enters the scene tree for the first time.
@ -56,8 +52,8 @@ public partial class ChessPiece : Sprite2D {
private void InitLabel() {
// this.Texture.ResourcePath = "res://Asserts/ChesspieceBase.tres";
this.Texture ??= (Texture2D)ResourceLoader.Load("res://Asserts/ChesspieceBase.tres");
textureSize = this.Texture.GetSize();
Texture ??= (Texture2D)ResourceLoader.Load("res://Asserts/ChesspieceBase.tres");
textureSize = Texture.GetSize();
Vector2 labalPosition = new(
-textureSize.X / 2,
-textureSize.Y / 2);
@ -72,8 +68,4 @@ public partial class ChessPiece : Sprite2D {
// labelOfChessName.SetAnchorsPreset(Control.LayoutPreset.FullRect);
AddChild(labelOfChessName);
}
interface IVarify {
bool CanMove(Vector2 newPosition);
}
}