update: 更新到godot4.4.1,并大量重构代码

This commit is contained in:
ZZY
2025-06-09 18:17:06 +08:00
parent b27abb55a2
commit 3fa39fc71e
39 changed files with 801 additions and 790 deletions

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using Godot;
using NLua;
using System;
using System.Text;
public class GlobalModManager
{
public readonly Lua lua = new();
private readonly string modsPath;
public GlobalModManager(string modsPath = "user://Mods/") {
this.modsPath = modsPath;
lua.State.Encoding = Encoding.UTF8;
// lua.State.SetHook(KeraLua.LuaHookMask.Count, 1000000);
InitSandBox();
// RegisterAPI();
}
public void LoadAllMods()
{
if (!DirAccess.DirExistsAbsolute(modsPath))
return;
using var dir = DirAccess.Open(modsPath);
if (dir == null) return;
dir.ListDirBegin();
string fileName = dir.GetNext();
while (!string.IsNullOrEmpty(fileName))
{
if (fileName.EndsWith(".lua"))
{
LoadMod(fileName);
}
fileName = dir.GetNext();
}
}
private void InitSandBox() {
}
private void LoadMod(string filePath)
{
try
{
string luaCode = LoadFile(filePath);
lua.DoString(luaCode);
GD.Print($"成功加载Mod: {filePath}");
}
catch (Exception e)
{
GD.PrintErr($"加载Mod {filePath} 失败: {e.Message}");
}
}
private static void SaveFile(string path, string content)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(content);
}
private static string LoadFile(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
string content = file.GetAsText();
return content;
}
}

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uid://c45a7ldunixnh

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using System;
using System.IO;
using System.Linq;
using Godot;
using NLua;
class LuaMod : IDisposable {
private readonly Lua lua = new();
public LuaMod(string path, string? package_path = null) {
lua.LoadCLRPackage();
lua.State.Encoding = System.Text.Encoding.UTF8;
lua["package.path"] = package_path ?? Path.GetDirectoryName(path) + "/?.lua;";
lua.RegisterFunction("print", new Action<object[]>(GD.Print).Method);
// Action bar = () => { GD.Print("bar"); };
// lua.RegisterFunction("bar", bar.Target, bar.Method);
lua.DoFile(path);
}
public void BindFunc(ModManager mod) {
foreach (var api in mod.GetAPIs()) {
lua.RegisterFunction(api.Key, api.Value.Target, api.Value.Method);
}
foreach (var hook in mod.GetHooks()) {
if (lua[hook.Key] is LuaFunction func) {
mod.AddHook(hook.Key, (args) => {
var rets = func.Call(args).FirstOrDefault();
if (rets is bool b) return b;
return false;
});
}
}
}
public void Dispose() {
lua?.Dispose();
GC.SuppressFinalize(this);
}
}

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uid://dtqaboju24vmn

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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
class ModManager {
private readonly Dictionary<string, Delegate> _api = [];
private readonly Dictionary<string, Delegate> _hooks = [];
public delegate bool OnCallback(params object[] args);
private readonly Dictionary<string, List<OnCallback>> _callbackList = [];
public ReadOnlyDictionary<string, Delegate> GetAPIs() => new(_api);
public ReadOnlyDictionary<string, Delegate> GetHooks() => new(_hooks);
public ModManager RegistryFunc<TDelegate>(string name, TDelegate handler, bool isHook = false)
where TDelegate : Delegate {
MethodInfo _ = handler.Method;
Dictionary<string, Delegate> dict = isHook ? _hooks : _api;
dict.Add(name, handler);
return this;
}
public bool AddHook(string name, OnCallback handler) {
if (_hooks.ContainsKey(name)) {
if (!_callbackList.TryGetValue(name, out var list)) {
list = [];
_callbackList[name] = list;
}
list.Add(handler);
return true;
}
return false;
}
public bool InvokeFunc<TDelegate>(string name, params object[] args)
where TDelegate : Delegate {
List<object> res = [];
if (_callbackList.TryGetValue(name, out var callback)) {
foreach (var func in callback) {
func?.Invoke(args);
}
}
return true;
}
}

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uid://lmuddan86bi8