refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
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31
Test/Test.csproj
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31
Test/Test.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<IsTestProject>true</IsTestProject>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="coverlet.collector" Version="6.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="NUnit" Version="3.14.0" />
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<PackageReference Include="NUnit.Analyzers" Version="3.9.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="NUnit.Framework" />
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</ItemGroup>
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<!-- <ItemGroup>
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<ProjectReference Include="..\Chinese_Chess.csproj" />
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</ItemGroup> -->
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<ItemGroup>
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<Compile Include="..\Scripts\Src\*.cs" />
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</ItemGroup>
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</Project>
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