refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码

- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性
- 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础
- 修复了一些潜在的空指针异常问题,提高了程序的稳定性
- 修复部分bug
This commit is contained in:
ZZY
2024-11-22 23:51:32 +08:00
parent 9c619784af
commit 327c2df94d
19 changed files with 307 additions and 117 deletions

View File

@ -7,7 +7,7 @@ public class Player {
private readonly CCBoard board;
private readonly SelectedPiece selectedNode;
public EventHandler<IBoard.MoveEventArgs> OnMove;
public EventHandler<IBoard.MoveEventArgs>? OnMove;
public bool CanMove { get; set; } = true;
public enum PlayerType {
@ -24,7 +24,7 @@ public class Player {
public void HandleBoardPosClick(Vector2I clickPos) {
if (board.IsPosOutOfRange(clickPos)) return;
// Console.WriteLine($"VirtualBoard {clickPos} clicked");
IPiece clickChess = board.GetPiece(clickPos);
IPiece? clickChess = board.GetPiece(clickPos);
if (!selectedNode.HasSelected()) {
// Select piece
@ -45,9 +45,10 @@ public class Player {
public void MoveAndRecord(Vector2I toPos, Vector2I fromPos) {
// GD.Print($"{fromPos} move to {toPos}");
IPiece toChess = board.GetPiece(toPos);
IPiece fromChess = board.GetPiece(fromPos);
IPiece? toChess = board.GetPiece(toPos);
IPiece? fromChess = board.GetPiece(fromPos);
if (fromChess != null) fromChess.IsSelected = false;
else return;
selectedNode.Clear();
if (!fromChess.CanMove(toPos)) {
@ -55,7 +56,8 @@ public class Player {
}
// MUST BE THERE !!! 防止删除节点后在启动回调导致错误
OnMove?.Invoke(this, new IBoard.MoveEventArgs { From = fromPos, To = toPos });
OnMove?.Invoke(this, new IBoard.MoveEventArgs
{ From = fromPos, To = toPos, Piece = fromChess });;
if (toChess != null) {
board.RemovePiece(toPos);
@ -76,9 +78,9 @@ public class Player {
private class SelectedPiece {
// Called when the node enters the scene tree for the first time.
private Vector2I selectedNodePos = Vector2I.MaxValue;
private IPiece piece;
private IPiece? piece = null;
private readonly CCBoard board;
public ArrayList allowedPieces = null;
public ArrayList? allowedPieces = null;
public SelectedPiece(CCBoard board) {
this.board = board;
@ -87,7 +89,8 @@ public class Player {
public void Clear() {
if (selectedNodePos != Vector2I.MaxValue) {
selectedNodePos = Vector2I.MaxValue;
piece.IsSelected = false;
if (piece != null)
piece.IsSelected = false;
}
// Console.WriteLine("SelectedPiece.Clear {0}", piece);
}
@ -98,11 +101,13 @@ public class Player {
return;
}
selectedNodePos = pos;
if (piece == null)
return;
piece.IsSelected = true;
Console.WriteLine("SelectedPiece.SetPos {0}", piece);
}
public IPiece GetPiece() {
public IPiece? GetPiece() {
return piece;
}