refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
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@ -7,7 +7,7 @@ using Vector;
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using static ChineseChess.ChessCore;
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public class CCPiece : AbstractPiece {
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public string CNName { get; protected set; }
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public string CNName { get; protected set; } = "unknown";
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public TurnsSideType TurnsSide { get; }
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protected CCBoard board;
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protected Vector2I localPos = new();
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@ -16,14 +16,15 @@ public class CCPiece : AbstractPiece {
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new(new Vector2I(1, 0), new Vector2I(0, -1), new Vector2I(-4, 9));
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static readonly Trans2DI transBlackGlobal2Local =
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new(new Vector2I(-1, 0), new Vector2I(0, 1), new Vector2I(4, 0));
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public CCPiece(CCBoard board = null, TurnsSideType turnsSide = TurnsSideType.Red,
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string name = "", Vector2I pos = null) : base(name) {
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this.board = board;
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public CCPiece(CCBoard? board = null, TurnsSideType turnsSide = TurnsSideType.Red,
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string name = "", Vector2I? pos = null) : base(name) {
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this.board = board ?? new();
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TurnsSide = turnsSide;
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OnPos += (sender, args) => {
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localPos = Global2Local(Pos);
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};
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Pos = pos != null ? Local2Global(pos) : Vector2I.Zero;
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Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
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localPos = Global2Local(Pos);
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}
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public override bool CanMove(Vector2I to) {
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@ -38,8 +39,8 @@ public class CCPiece : AbstractPiece {
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return TurnsSide == TurnsSideType.Red ? (transRedGlobal2Local * pos) : (transBlackGlobal2Local * pos);
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}
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protected CCPiece GetCCPieceLocal(in Vector2I pos) {
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return (CCPiece)board.GetPiece(Local2Global(pos));
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protected CCPiece? GetCCPieceLocal(in Vector2I pos) {
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return (CCPiece?)board.GetPiece(Local2Global(pos));
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}
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public virtual List<Vector2I> CanMoveAllPosSelf() {
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@ -49,7 +50,8 @@ public class CCPiece : AbstractPiece {
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public IEnumerable<Vector2I> CanMoveAllPosLocal() {
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var self = CanMoveAllPosSelf().Select(item => item + localPos);// 转换局部坐标
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var ret = self.Where(item => {
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bool ret = GetCCPieceLocal(item) == null || GetCCPieceLocal(item).TurnsSide != TurnsSide;
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CCPiece? piece = GetCCPieceLocal(item);
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bool ret = piece is null || piece.TurnsSide != TurnsSide;
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// Console.WriteLine($"{item} can move: {ret}");
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return ret;
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}); // 过滤无效位置
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@ -71,7 +73,7 @@ public class CCPiece : AbstractPiece {
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return board.IsPosOutOfRange(Local2Global(pos));
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}
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protected CCPiece GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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Vector2I with = origin + pos;
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while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
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with += pos;
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