refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
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@ -6,7 +6,7 @@ using Vector2I = Vector.Vector2I;
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namespace ChineseChess;
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public class CCBoard : AbstractBoard
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{
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public event EventHandler<int> OnStepsChanged;
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public event EventHandler<int>? OnStepsChanged;
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private int steps = 0;
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public int Steps {
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get => steps;
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@ -20,7 +20,7 @@ public class CCBoard : AbstractBoard
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public CCBoard() : base(9, 10) {
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}
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public override void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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base.AddRecord(From, To, FromPos, ToPos);
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Steps += 1;
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}
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