refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
This commit is contained in:
@ -6,20 +6,20 @@ using static IBoard;
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public abstract class AbstractBoard : IBoard {
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private readonly int rows;
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private readonly int cols;
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protected readonly IPiece[,] pieces;
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protected readonly IPiece?[,] pieces;
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protected readonly List<MoveRecord> moveRecords = new();
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protected readonly int MAX_RECORDS;
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public int Rows => rows;
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public int Cols => cols;
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public event EventHandler<SetPieceEventArgs> OnSetPiece;
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public event EventHandler<IPiece> OnInsert;
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public event EventHandler<IPiece> OnRemove;
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public event EventHandler<MoveEventArgs> OnMove;
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public event EventHandler<SetPieceEventArgs>? OnSetPiece;
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public event EventHandler<IPiece>? OnInsert;
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public event EventHandler<IPiece>? OnRemove;
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public event EventHandler<MoveEventArgs>? OnMove;
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public event EventHandler<MoveRecord> OnAddRecord;
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public event EventHandler<MoveRecord> OnUndoRecord;
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public event EventHandler<MoveRecord>? OnAddRecord;
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public event EventHandler<MoveRecord>? OnUndoRecord;
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public AbstractBoard(int rows, int cols, int maxRecords = int.MaxValue) {
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this.rows = rows;
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@ -32,15 +32,15 @@ public abstract class AbstractBoard : IBoard {
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return arrayPos.X < 0 || arrayPos.X >= Rows || arrayPos.Y < 0 || arrayPos.Y >= Cols;
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}
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public virtual IPiece GetPiece(Vector2I arrayPos) {
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public virtual IPiece? GetPiece(Vector2I arrayPos) {
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if (IsPosOutOfRange(arrayPos)) return null;
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return pieces[arrayPos.X, arrayPos.Y];
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}
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public virtual IPiece SetPiece(IPiece piece, Vector2I pos) {
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public virtual IPiece? SetPiece(IPiece? piece, Vector2I pos) {
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if (IsPosOutOfRange(pos)) return null;
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IPiece oldPiece = pieces[pos.X, pos.Y];
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IPiece? oldPiece = pieces[pos.X, pos.Y];
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pieces[pos.X, pos.Y] = piece;
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if (piece != null) piece.Pos = pos;
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// if (oldPiece != null) oldPiece.Pos = Vector2I.Zero;
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@ -64,8 +64,8 @@ public abstract class AbstractBoard : IBoard {
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return false;
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}
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IPiece piece = GetPiece(from);
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if (GetPiece(to) != null && piece == null) {
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IPiece? piece = GetPiece(from);
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if (GetPiece(to) != null || piece == null) {
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return false;
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}
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@ -75,8 +75,9 @@ public abstract class AbstractBoard : IBoard {
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return true;
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}
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public virtual IPiece RemovePiece(Vector2I pos) {
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IPiece piece = GetPiece(pos);
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public virtual IPiece? RemovePiece(Vector2I pos) {
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IPiece? piece = GetPiece(pos);
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if (piece == null) return null;
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OnRemove?.Invoke(this, piece);
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return SetPiece(null, pos);
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}
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@ -96,7 +97,7 @@ public abstract class AbstractBoard : IBoard {
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moveRecords.Clear();
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}
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public virtual void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public virtual void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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if (moveRecords.Count >= MAX_RECORDS) {
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moveRecords.RemoveAt(0);
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}
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@ -125,12 +126,12 @@ public abstract class AbstractBoard : IBoard {
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}
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public class MoveRecord {
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public IPiece From { get; }
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public IPiece To { get; }
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public IPiece? From { get; }
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public IPiece? To { get; }
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public Vector2I FromPos { get; }
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public Vector2I ToPos { get; }
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public MoveRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public MoveRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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this.From = From;
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this.To = To;
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this.ToPos = ToPos;
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@ -46,10 +46,10 @@ public abstract class AbstractPiece : IPiece {
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set => data = value;
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}
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public event EventHandler<Vector2I> OnPos;
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public event EventHandler<Vector2I> OnMove;
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public event EventHandler<bool> OnSelected;
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public event EventHandler<string> OnName;
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public event EventHandler<Vector2I>? OnPos;
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public event EventHandler<Vector2I>? OnMove;
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public event EventHandler<bool>? OnSelected;
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public event EventHandler<string>? OnName;
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public virtual bool Move(Vector2I pos) {
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if (!CanMove(pos)) {
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@ -66,7 +66,7 @@ public abstract class AbstractPiece : IPiece {
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return $"{Name} at {pos}";
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}
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public AbstractPiece(string name = "", Vector2I pos = null) {
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public AbstractPiece(string name = "", Vector2I? pos = null) {
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this.name = name;
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this.pos = pos ?? new();
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}
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@ -6,7 +6,7 @@ using Vector2I = Vector.Vector2I;
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namespace ChineseChess;
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public class CCBoard : AbstractBoard
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{
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public event EventHandler<int> OnStepsChanged;
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public event EventHandler<int>? OnStepsChanged;
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private int steps = 0;
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public int Steps {
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get => steps;
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@ -20,7 +20,7 @@ public class CCBoard : AbstractBoard
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public CCBoard() : base(9, 10) {
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}
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public override void AddRecord(IPiece From, IPiece To, Vector2I FromPos, Vector2I ToPos) {
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public override void AddRecord(IPiece? From, IPiece? To, Vector2I FromPos, Vector2I ToPos) {
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base.AddRecord(From, To, FromPos, ToPos);
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Steps += 1;
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}
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@ -33,12 +33,19 @@ public class ChessCore {
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playerSelf = new(board, Player.PlayerType.Human);
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playerOpponent = new(board, Player.PlayerType.Human);
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void func(object _self, IBoard.MoveEventArgs record) {
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void func(object? _self, IBoard.MoveEventArgs record) {
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// 防止 Undo 时 Selected Clear 出现 Null Pointer Exception
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playerSelf.SelectedClear();
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playerOpponent.SelectedClear();
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board.AddRecord(board.GetPiece(record.From), board.GetPiece(record.To),
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record.From, record.To);
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// TODO FIXME it can be simple
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if (record.From is null || record.To is null) {
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return;
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}
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IPiece? from = record.From is not null ? board.GetPiece(record.From) : null;
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IPiece? to = record.To is not null ? board.GetPiece(record.To) : null;
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board.AddRecord(from, to, record.From ?? new(), record.To ?? new());
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}
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playerSelf.OnMove += func;
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playerOpponent.OnMove += func;
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@ -7,7 +7,7 @@ using Vector;
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using static ChineseChess.ChessCore;
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public class CCPiece : AbstractPiece {
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public string CNName { get; protected set; }
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public string CNName { get; protected set; } = "unknown";
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public TurnsSideType TurnsSide { get; }
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protected CCBoard board;
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protected Vector2I localPos = new();
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@ -16,14 +16,15 @@ public class CCPiece : AbstractPiece {
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new(new Vector2I(1, 0), new Vector2I(0, -1), new Vector2I(-4, 9));
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static readonly Trans2DI transBlackGlobal2Local =
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new(new Vector2I(-1, 0), new Vector2I(0, 1), new Vector2I(4, 0));
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public CCPiece(CCBoard board = null, TurnsSideType turnsSide = TurnsSideType.Red,
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string name = "", Vector2I pos = null) : base(name) {
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this.board = board;
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public CCPiece(CCBoard? board = null, TurnsSideType turnsSide = TurnsSideType.Red,
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string name = "", Vector2I? pos = null) : base(name) {
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this.board = board ?? new();
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TurnsSide = turnsSide;
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OnPos += (sender, args) => {
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localPos = Global2Local(Pos);
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};
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Pos = pos != null ? Local2Global(pos) : Vector2I.Zero;
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Pos = pos is not null ? Local2Global(pos) : Vector2I.Zero;
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localPos = Global2Local(Pos);
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}
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public override bool CanMove(Vector2I to) {
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@ -38,8 +39,8 @@ public class CCPiece : AbstractPiece {
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return TurnsSide == TurnsSideType.Red ? (transRedGlobal2Local * pos) : (transBlackGlobal2Local * pos);
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}
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protected CCPiece GetCCPieceLocal(in Vector2I pos) {
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return (CCPiece)board.GetPiece(Local2Global(pos));
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protected CCPiece? GetCCPieceLocal(in Vector2I pos) {
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return (CCPiece?)board.GetPiece(Local2Global(pos));
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}
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public virtual List<Vector2I> CanMoveAllPosSelf() {
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@ -49,7 +50,8 @@ public class CCPiece : AbstractPiece {
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public IEnumerable<Vector2I> CanMoveAllPosLocal() {
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var self = CanMoveAllPosSelf().Select(item => item + localPos);// 转换局部坐标
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var ret = self.Where(item => {
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bool ret = GetCCPieceLocal(item) == null || GetCCPieceLocal(item).TurnsSide != TurnsSide;
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CCPiece? piece = GetCCPieceLocal(item);
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bool ret = piece is null || piece.TurnsSide != TurnsSide;
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// Console.WriteLine($"{item} can move: {ret}");
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return ret;
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}); // 过滤无效位置
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@ -71,7 +73,7 @@ public class CCPiece : AbstractPiece {
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return board.IsPosOutOfRange(Local2Global(pos));
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}
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protected CCPiece GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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protected CCPiece? GetRecursivePieceLocal(Vector2I origin, Vector2I pos) {
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Vector2I with = origin + pos;
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while (!IsPosOutOfRangeLocal(with) && GetCCPieceLocal(with) == null) {
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with += pos;
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@ -7,7 +7,7 @@ public class Player {
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private readonly CCBoard board;
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private readonly SelectedPiece selectedNode;
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public EventHandler<IBoard.MoveEventArgs> OnMove;
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public EventHandler<IBoard.MoveEventArgs>? OnMove;
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public bool CanMove { get; set; } = true;
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public enum PlayerType {
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@ -24,7 +24,7 @@ public class Player {
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public void HandleBoardPosClick(Vector2I clickPos) {
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if (board.IsPosOutOfRange(clickPos)) return;
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// Console.WriteLine($"VirtualBoard {clickPos} clicked");
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IPiece clickChess = board.GetPiece(clickPos);
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IPiece? clickChess = board.GetPiece(clickPos);
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if (!selectedNode.HasSelected()) {
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// Select piece
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@ -45,9 +45,10 @@ public class Player {
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public void MoveAndRecord(Vector2I toPos, Vector2I fromPos) {
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// GD.Print($"{fromPos} move to {toPos}");
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IPiece toChess = board.GetPiece(toPos);
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IPiece fromChess = board.GetPiece(fromPos);
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IPiece? toChess = board.GetPiece(toPos);
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IPiece? fromChess = board.GetPiece(fromPos);
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if (fromChess != null) fromChess.IsSelected = false;
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else return;
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selectedNode.Clear();
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if (!fromChess.CanMove(toPos)) {
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@ -55,7 +56,8 @@ public class Player {
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}
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// MUST BE THERE !!! 防止删除节点后在启动回调导致错误
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OnMove?.Invoke(this, new IBoard.MoveEventArgs { From = fromPos, To = toPos });
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OnMove?.Invoke(this, new IBoard.MoveEventArgs
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{ From = fromPos, To = toPos, Piece = fromChess });;
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if (toChess != null) {
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board.RemovePiece(toPos);
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@ -76,9 +78,9 @@ public class Player {
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private class SelectedPiece {
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// Called when the node enters the scene tree for the first time.
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private Vector2I selectedNodePos = Vector2I.MaxValue;
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private IPiece piece;
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private IPiece? piece = null;
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private readonly CCBoard board;
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public ArrayList allowedPieces = null;
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public ArrayList? allowedPieces = null;
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public SelectedPiece(CCBoard board) {
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this.board = board;
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@ -87,7 +89,8 @@ public class Player {
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public void Clear() {
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if (selectedNodePos != Vector2I.MaxValue) {
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selectedNodePos = Vector2I.MaxValue;
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piece.IsSelected = false;
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if (piece != null)
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piece.IsSelected = false;
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}
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// Console.WriteLine("SelectedPiece.Clear {0}", piece);
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}
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@ -98,11 +101,13 @@ public class Player {
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return;
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}
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selectedNodePos = pos;
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if (piece == null)
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return;
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piece.IsSelected = true;
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Console.WriteLine("SelectedPiece.SetPos {0}", piece);
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}
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public IPiece GetPiece() {
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public IPiece? GetPiece() {
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return piece;
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}
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@ -4,7 +4,7 @@ using Vector2I = Vector.Vector2I;
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namespace ChineseChess;
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public class CCGeneral : CCPiece {
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public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCGeneral(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "General", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "帅";
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@ -31,7 +31,7 @@ public class CCGeneral : CCPiece {
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}
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public class CCAdvisor : CCPiece {
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public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCAdvisor(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Advisor", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "仕";
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@ -58,7 +58,7 @@ public class CCAdvisor : CCPiece {
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}
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public class CCElephant : CCPiece {
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public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCElephant(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Bishop", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "相";
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@ -85,7 +85,7 @@ public class CCElephant : CCPiece {
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}
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public class CCHorse : CCPiece {
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public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCHorse(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Horse", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "馬";
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@ -125,7 +125,7 @@ public class CCHorse : CCPiece {
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}
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public class CCChariot : CCPiece {
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public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCChariot(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Chariot", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "車";
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@ -145,7 +145,7 @@ public class CCChariot : CCPiece {
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break;
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}
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if (GetCCPieceLocal(ptr) != null) {
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list.Add(ptr);
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list.Add(ptr - localPos);
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break;
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}
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list.Add(ptr - localPos);
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@ -161,7 +161,7 @@ public class CCChariot : CCPiece {
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}
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public class CCCannon : CCPiece {
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public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCCannon(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Cannon", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "砲";
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@ -202,7 +202,7 @@ public class CCCannon : CCPiece {
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}
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public class CCPawn : CCPiece {
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public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I pos = null)
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public CCPawn(CCBoard board, TurnsSideType turnsSide = TurnsSideType.Red, Vector2I? pos = null)
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: base(board, turnsSide, name : "Pawn", pos) {
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if (turnsSide == TurnsSideType.Red) {
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CNName = "兵";
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@ -6,15 +6,15 @@ public interface IBoard {
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public int Cols { get; }
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public class SetPieceEventArgs : EventArgs {
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public IPiece OldPiece { get; set; }
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public IPiece NewPiece { get; set; }
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public Vector2I Pos { get; set; }
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public IPiece? OldPiece { get; set; }
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public IPiece? NewPiece { get; set; }
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public Vector2I Pos { get; set; } = new();
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}
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public class MoveEventArgs : EventArgs {
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public IPiece Piece { get; set; }
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public Vector2I From { get; set; }
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public Vector2I To { get; set; }
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public IPiece? Piece { get; set; }
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public Vector2I From { get; set; } = new();
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public Vector2I To { get; set; } = new();
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}
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event EventHandler<IPiece> OnInsert;
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@ -23,10 +23,10 @@ public interface IBoard {
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event EventHandler<SetPieceEventArgs> OnSetPiece;
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bool IsPosOutOfRange(Vector2I pos);
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IPiece GetPiece(Vector2I pos);
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IPiece SetPiece(IPiece piece, Vector2I pos);
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IPiece? GetPiece(Vector2I pos);
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IPiece? SetPiece(IPiece piece, Vector2I pos);
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bool InsertPiece(IPiece piece, Vector2I pos);
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bool MovePiece(Vector2I from, Vector2I to);
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IPiece RemovePiece(Vector2I pos);
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IPiece? RemovePiece(Vector2I pos);
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void Clear();
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}
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||||
|
@ -51,7 +51,7 @@ public class Vector2I {
|
||||
return X * with.X + Y * with.Y;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
public override bool Equals(object? obj) {
|
||||
if (obj is Vector2I other) {
|
||||
return this == other;
|
||||
}
|
||||
|
Reference in New Issue
Block a user