refactor(chess): 重构象棋程序基础结构,使用Nullable重构核心代码
- 更新了多个文件的代码结构和类型定义,提高了代码的健壮性和可维护性 - 优化了事件处理、棋子管理和移动逻辑,为后续功能扩展打下坚实基础 - 修复了一些潜在的空指针异常问题,提高了程序的稳定性 - 修复部分bug
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@ -4,20 +4,21 @@ using Godot.Collections;
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namespace RPPackage {
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public class RPMessage
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{
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public string Type { get; set; }
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public string Cmd { get; set; }
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public Dictionary Data { get; set; }
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public string Type { get; set; } = string.Empty;
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public string Cmd { get; set; } = string.Empty;
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public Dictionary? Data { get; set; }
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public string Uid { get; set; }
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public string Token { get; set; }
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public string Code { get; set; }
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public string? Uid { get; set; }
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public string? Token { get; set; }
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public string? Code { get; set; }
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public Dictionary ToDictionary()
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{
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var dict = new Dictionary();
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if (Type != null)
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dict.Add("type", Type);
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if (Cmd != null)
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dict.Add("cmd", Cmd);
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var dict = new Dictionary {
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// if (Type != null)
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{ "type", Type },
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// if (Cmd != null)
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{ "cmd", Cmd }
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};
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if (Data != null)
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dict.Add("data", Data);
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