dev: 更新代码,并准备LuaMod
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@ -3,24 +3,37 @@ using System;
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public partial class Mods : Control {
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GlobalManager global = GlobalManager.Instance;
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public override void _Ready() {
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// RunDemo();
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ItemList modsItemList = null!;
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// ModManager modManager = new();
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// modManager.RegistryFunc("OnInit", () => { GD.Print("OnInit"); }, true);
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// modManager.RegistryFunc("foo", () => { GD.Print("Hello"); });
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// LuaMod mod = new(ProjectSettings.GlobalizePath("res://Protos/test.lua"));
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// mod.BindFunc(modManager);
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// try {
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// modManager.InvokeFunc<Action>("OnInit");
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// }
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// catch (System.Exception e) {
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// GD.PrintErr("OnInit error: ", e.Message, e.StackTrace);
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// }
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public override void _Ready() {
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// TODO
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modsItemList = GetNode<ItemList>("VBoxContainer/VScrollBar/ItemList");
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FlushModState();
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}
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private void FlushModState() {
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modsItemList.Clear();
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foreach (var mod in global.Mods.ModList) {
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var item = modsItemList.AddItem(mod.Key);
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}
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}
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private void OnEnableMods(bool enable) {
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if (enable) {
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global.Mods.LoadAllMods();
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}
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else {
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global.Mods.ClearAllMods();
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}
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}
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private void OnReSearchMods() {
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global.Mods.SearchAllMods(true);
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}
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public void OnOpenModFileDir() {
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OS.ShellOpen(global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://Mods/");
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string path = global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://mods";
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OS.ShellOpen(ProjectSettings.GlobalizePath(path));
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}
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public void OnBack() {
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