dev: 更新代码,并准备LuaMod
This commit is contained in:
@ -1,31 +1,22 @@
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#nullable disable
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using Godot;
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using Godot.Collections;
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using ChineseChess;
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public partial class ChessGame : Node2D {
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ChessBoard board;
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GlobalManager global = GlobalManager.Instance;
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ConfirmationDialog dialog;
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readonly Logging.Logger logger = Logging.GetLogger("ChessGame");
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ChessBoard board = null!;
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ConfirmationDialog dialog = null!;
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ChessCore Game = null!;
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private bool isSession = false;
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ChessCore Game;
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ChessCore.TurnsSideType sideSelf;
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ChessCore.TurnsSideType sideOpposite;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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// Init.Call();
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board = GetNode<ChessBoard>("Chessboard");
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// ChessGameAPI api = new();
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// api.BindToLua(global.ModManager.lua);
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// isSession = global.RPClient.IsOnline();
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GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit")
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.Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("Control/VBoxContainer/MarginContainer3/HFlowContainer/LineEdit2");
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board = GetNode<ChessBoard>("%Chessboard");
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GetNode<LineEdit>("%LineEdit_YouAre").Text = global.GlobalData["player_color"].AsString();
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LineEdit turnSideEdit = GetNode<LineEdit>("%LineEdit_TurnSide");
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turnSideEdit.Text = "red";
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// GD.Print("ChessGame uid:", global.RPClient.GetUserId(), " color:",global.GlobalData["player_color"]);
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dialog = new ConfirmationDialog {
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DialogAutowrap = true,
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@ -52,107 +43,32 @@ public partial class ChessGame : Node2D {
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int posX = (int)pos.X;
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int posY = (int)pos.Y;
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Vector.Vector2I vector = new(posX, posY);
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if (isSession) {
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Game.OnPosClicked(vector, ChessCore.PlayerSideType.Self);
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// var res = global.RPClient.SendSessionToAll(global.sessionId, new Dictionary {
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// {"type", "mouseClicked"},
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// {"X", pos.X},
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// {"Y", pos.Y},
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// {"id", global.RPClient.GetUserId()}
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// });
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} else {
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Game.OnPosClicked(vector);
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}
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Game.OnPosClicked(vector);
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};
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if (isSession) {
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GD.Print("ws is connected");
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// global.RPClient.OnPRCSessionExit += (cmd, code) => {
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// GoHome();
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// };
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// global.RPClient.OnPRCSessionRecv += (msg) => {
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// SessionMsgHandle(msg["msg"].AsGodotDictionary());
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// };
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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}
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// private void SessionMsgHandle(Dictionary msg) {
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// GD.PrintErr($"session msg: {msg}");
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// switch (msg["type"].AsString()) {
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// case "over":
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// if (global.RPClient.GetUserId() == msg["id"].AsString()) {
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// break;
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// }
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// dialog.Title = "Opponent Finished";
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// dialog.DialogText = "Turn On You\n";
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// dialog.Visible = true;
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// break;
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// case "mouseClicked":
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// if (msg["id"].ToString() == global.RPClient.GetUserId()) {
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// break;
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// }
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// Vector2 mouseClicked = new(GD.StrToVar(msg["X"].ToString()).AsInt32(),
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// GD.StrToVar(msg["Y"].ToString()).AsInt32());
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// Vector.Vector2I vector = new((int)mouseClicked.X, (int)mouseClicked.Y);
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// Game.OnPosClicked(vector, ChessCore.PlayerSideType.Opponent);
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// break;
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// case "undo":
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// Game.Undo();
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// break;
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// case "reInit":
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// Game.ReInit();
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// break;
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// }
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// }
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private void BtnOver() {
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GD.Print($"BtnOver {isSession}");
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if (isSession == false) {
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return;
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}
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "over"},
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// {"id", global.RPClient.GetUserId()},
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// });
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logger.Info($"BtnOver");
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}
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public void GoHome() {
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// if (global.RPClient.IsOnline()) {
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// global.RPClient.ExitServer();
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// }
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// TODO ClearServer();
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global.GotoScene("res://Main.tscn");
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}
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public void Undo() {
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GD.Print($"Undo {isSession}");
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if (isSession) {
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "undo"},
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// {"id", global.RPClient.GetUserId()},
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// });
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} else {
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if (Game.board.Steps == 0) board.Clear();
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Game.Undo();
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}
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logger.Info($"Undo");
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if (Game.board.Steps == 0) board.Clear();
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Game.Undo();
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}
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public void ReInit() {
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GD.PrintErr($"ReInit {isSession}");
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if (isSession) {
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// global.RPClient.SendSessionToAll(global.sessionId, new Dictionary{
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// {"type", "reInit"},
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// });
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} else {
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Game.ReInit();
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board.Clear();
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}
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// TODO using dialog to confirm
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logger.Info($"ReInit");
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Game.ReInit();
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}
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}
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@ -1,140 +1,60 @@
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#nullable disable
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using Godot;
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using Godot.Collections;
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public partial class GameLobby : Control {
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GlobalManager global = GlobalManager.Instance;
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Timer timer = null;
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readonly Logging.Logger logger = Logging.GetLogger("GameLobby");
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Timer timer = null!;
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ItemList lists = null;
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ConfirmationDialog dialog = null;
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string URL;
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string userName;
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bool isAcceptedPart = false;
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ItemList lists = null!;
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ConfirmationDialog dialog = null!;
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string URL = null!;
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string userName = null!;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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lists = GetNode<ItemList>("MarginContainer/VBoxContainer/MarginContainer3/ItemList");
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lists = GetNode<ItemList>("%ItemList_Users");
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// TODO using %
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dialog = GetNode<ConfirmationDialog>("Dialogs/ConfirmationDialog");
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URL = global.ConfigManager.GetValue<string>("server_url");
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URL = global.ConfigManager.GetValue<string>("server_addr");
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userName = global.ConfigManager.GetValue<string>("user_name");
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dialog.MinSize = new Vector2I(400, 200);
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dialog.DialogAutowrap = true;
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dialog.Canceled += () => {
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// if (dialog.Title == "Session Created")
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// global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), false);
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};
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// TODO Cancel to Accept Session Create
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};
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dialog.Confirmed += () => {
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if (dialog.Title == "Session Created") {
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// FIXME
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isAcceptedPart = true;
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// global.RPClient.SessionAckCreate(dialog.GetMeta("sessionId").ToString(), true);
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// TODO Create Session
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}
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};
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// global.RPClient.OnOpen += (eventName, args) => {
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// global.RPClient.UserInit(userName, "godot chessboard", () => {
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// global.RPClient.UserRename(userName);
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// return global.RPClient.RegionAdd("server");
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// });
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// };
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// global.RPClient.OnOpen += (eventName, args) => {
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// global.RPClient.UserInit(userName, "none", () => {
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// GD.PrintErr($"User Init Success");
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// return true;
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// });
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// // global.RPClient.UserRename(userName);
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// };
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// global.RPClient.RegSessionAckCreateCallback((sessionId, res, reqUserId, reqUserName) => {
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// if (reqUserId != null) {
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// dialog.Title = "Session Created";
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// dialog.SetMeta("reqUserName", reqUserName);
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// dialog.SetMeta("reqUserId", reqUserId);
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// dialog.SetMeta("sessionId", sessionId);
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// // dialog.GetLabel==>Text = $"{sessdata["reqUserName"]}";
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// dialog.DialogText = $"username: {reqUserName}\n" +
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// $"reqUserId: {reqUserId}\n";
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// dialog.Visible = true;
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// } else {
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// if (res) {
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// // TODO FIXME
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// global.sessionId = sessionId;
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// if (!isAcceptedPart) {
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// global.GlobalData["player_color"] = "red";
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// } else {
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// global.GlobalData["player_color"] = "black";
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// }
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// // GD.PrintErr("sessionId: ", reqUserId, "color: ", global.GlobalData["player_color"].AsString());
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// global.GotoScene("res://Scenes/ChessGame.tscn");
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// } else {
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// dialog.Title = "Failed";
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// dialog.DialogText = $"session create failed";
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// dialog.Visible = true;
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// }
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// }
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// return true;
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// });
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// timer = new Timer();
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// AddChild(timer);
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// TODO using new State Shower And Using Heartbeat to calucate the delay time
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ColorRect colorRect = GetNode<ColorRect>("MarginContainer/VBoxContainer/MarginContainer2/MarginContainer2/ColorRect");
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// timer.Connect("timeout", Callable.From(() => {
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// if (global.RPClient.GetIsConnected()) {
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// colorRect.Color = Colors.Green;
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// } else {
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// colorRect.Color = Colors.Red;
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// }
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// FlushData();
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// }));
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// timer.Start(1);
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Connect();
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}
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public void Connect() {
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GD.Print("Connect");
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// if (global.RPClient.GetIsConnected()) {
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// return;
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// }
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// global.RPClient.ExitServer();
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// global.RPClient.ConnectToUrlEx(URL);
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logger.Info("Connect To Server");
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// TODO connet to server
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global.SetProcess(true);
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}
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private void OnItemSelected(int index) {
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Dictionary item = lists.GetItemMetadata(index).AsGodotDictionary();
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GD.Print($"Item {index} selected, {item}");
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string[] strings = { item["id"].ToString() };
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// global.RPClient.SessionCreate(strings);
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}
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Dictionary item = lists.GetItemMetadata(index).AsGodotDictionary();
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logger.Debug($"Item {index} selected, {item}");
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string[] _ = [item["id"].ToString()];
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// TODO new a Session
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}
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private void FlushData() {
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// global.RPClient.RegionInspect("server", (data) => {
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// // GD.Print(data);
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// lists?.Clear();
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// foreach (Dictionary<string, string> user in data) {
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// string userId = user["id"].ToString();
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// string userName = user["name"].ToString();
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// if (userId == global.RPClient.GetUserId()) {
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// lists.SetItemDisabled(
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// lists.AddItem($"Name: {userName}"),
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// true);
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// continue;
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// }
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// var idx = lists.AddItem($"Name: {userName}");
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// lists.SetItemMetadata(idx, user);
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// lists.SetItemTooltip(idx, $"User ID: {userId}");
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// }
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// return true;
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// });
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private void FlushUserData() {
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// TODO Flush user data or heartbeat flush
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}
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private void OnBack() {
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// global.RPClient.ExitServer();
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global.GotoScene("res://Main.tscn");
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// TODO ExitServer();
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global.GotoScene("res://Main.tscn");
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}
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}
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@ -3,24 +3,37 @@ using System;
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public partial class Mods : Control {
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GlobalManager global = GlobalManager.Instance;
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public override void _Ready() {
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// RunDemo();
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ItemList modsItemList = null!;
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// ModManager modManager = new();
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// modManager.RegistryFunc("OnInit", () => { GD.Print("OnInit"); }, true);
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// modManager.RegistryFunc("foo", () => { GD.Print("Hello"); });
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// LuaMod mod = new(ProjectSettings.GlobalizePath("res://Protos/test.lua"));
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// mod.BindFunc(modManager);
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// try {
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// modManager.InvokeFunc<Action>("OnInit");
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// }
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// catch (System.Exception e) {
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// GD.PrintErr("OnInit error: ", e.Message, e.StackTrace);
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// }
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public override void _Ready() {
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// TODO
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modsItemList = GetNode<ItemList>("VBoxContainer/VScrollBar/ItemList");
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FlushModState();
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}
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private void FlushModState() {
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modsItemList.Clear();
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foreach (var mod in global.Mods.ModList) {
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var item = modsItemList.AddItem(mod.Key);
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}
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}
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private void OnEnableMods(bool enable) {
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if (enable) {
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global.Mods.LoadAllMods();
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}
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else {
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global.Mods.ClearAllMods();
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}
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}
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private void OnReSearchMods() {
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global.Mods.SearchAllMods(true);
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}
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public void OnOpenModFileDir() {
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OS.ShellOpen(global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://Mods/");
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string path = global.ConfigManager.GetValue<string>("mods_fpath") ?? "user://mods";
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OS.ShellOpen(ProjectSettings.GlobalizePath(path));
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}
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public void OnBack() {
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@ -4,24 +4,21 @@ using System.IO;
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public partial class Setting : Control {
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private GlobalManager global = GlobalManager.Instance;
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private IConfigManager config = GlobalManager.Instance.ConfigManager;
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int font_size;
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private readonly IConfigManager config = GlobalManager.Instance.ConfigManager;
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private int font_size;
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private LineEdit fontOut = null!;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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fontOut = GetNode<LineEdit>("BoxContainer/MarginContainer5/HBoxContainer/FontSize");
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fontOut = GetNode<LineEdit>("%FontSize");
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font_size = config.GetValue<int>("font_size");
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GetNode<HSlider>("BoxContainer/MarginContainer6/FontSizeBar")
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GetNode<HSlider>("%FontSizeBar")
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.Value = font_size;
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fontOut.Text = font_size.ToString();
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FillingData();
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}
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private void FillingData() {
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GetNode<LineEdit>("BoxContainer/MarginContainer2/Server/LineEdit")
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.Text = config.GetValue<string>("server_url");
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GetNode<LineEdit>("BoxContainer/MarginContainer3/Name/LineEdit")
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GetNode<LineEdit>("%LineEdit_ServerIP")
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.Text = config.GetValue<string>("server_addr");
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GetNode<LineEdit>("%LineEdit_UserName")
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.Text = config.GetValue<string>("user_name");
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}
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@ -35,17 +32,14 @@ public partial class Setting : Control {
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private void OnSave() {
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global.SaveConfig();
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// OS.Alert("Saved", "Setting");
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}
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void OnNameChanged(string Value) {
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config.SetValue("user_name", Value);
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// config.GetValue<>Flush();
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}
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private void OnServerUrlChanged(string Value) {
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config.SetValue("server_url", Value);
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// config.GetValue<>Flush();
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}
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private void OnFontSizeChanged(float Value) {
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Block a user