dev: 更新代码,并准备LuaMod

This commit is contained in:
ZZY
2025-06-14 14:38:28 +08:00
parent 3fa39fc71e
commit 13450ea09a
20 changed files with 486 additions and 397 deletions

43
Main.cs
View File

@ -1,45 +1,10 @@
using Godot;
using System;
public partial class Main : Node2D
{
// public void ResizeChessboardToFitScreen()
// {
// var viewportSize = GetViewportRect().Size;
// var designSize = new Vector2(800, 800); // 设计时棋盘的尺寸,这里假设为正方形
// var screenAspectRatio = viewportSize.X / viewportSize.Y;
// var boardAspectRatio = designSize.X / designSize.Y;
// // 计算保持棋盘比例的缩放因子
// float scaleFactor;
// if (screenAspectRatio > boardAspectRatio)
// {
// // 屏幕更宽,按高度缩放
// scaleFactor = viewportSize.Y / designSize.Y;
// }
// else
// {
// // 屏幕更高或相等,按宽度缩放
// scaleFactor = viewportSize.X / designSize.X;
// }
// // 应用缩放
// GetNode<Node2D>("Chessboard").Scale = new Vector2(scaleFactor, scaleFactor);
// }
public partial class Main : Node2D {
// Called when the node enters the scene tree for the first time.
GlobalManager global = null!;
public override void _Ready() {
// GetTree().Connect("screen_resized", ResizeChessboardToFitScreen);
// Button undo = GetNode<Button>("Undo");
// undo.Connect("pressed", (event) => {
// });
// ChessBoard board = GetNodeAndResource("res://res/ChessBoard.tscn");
// ChessBoard board1 = GetChild<ChessBoard>(0);
// board.Visible = false;
// board.Can
global = GlobalManager.Instance;
global.GlobalTheme = GetChild<Control>(GetChildCount() - 1).Theme;
global.GlobalThemeConfigFlush();
@ -50,12 +15,10 @@ public partial class Main : Node2D
}
private void GoToSignlePlayer() {
// global.GotoScene("res://Scenes/SinglePlayer.tscn");
global?.GotoScene("res://Scenes/ChessGame.tscn");
}
private void GoToMultiPlayer() {
// global.GotoScene("res://Scenes/MultiPlayer.tscn");
global?.GotoScene("res://Scenes/GameLobby.tscn");
}
@ -66,8 +29,4 @@ public partial class Main : Node2D
private void GotoMods() {
global?.GotoScene("res://Scenes/Mods.tscn");
}
// private void goToMenu() {
// global.GotoScene("res://Scenes/Menu.tscn");
// }
}